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{{BackArrow|Terrain (Civ6)|Back to Terrain}}
 
{{BackArrow|Terrain (Civ6)|Back to Terrain}}
   
A '''River''' is a type of [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. It exists almost everywhere in the world, and runs between [[Tile (Civ6)|tiles]].
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A '''River''' is a type of [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. It exists almost everywhere in the world, and runs between [[Tile (Civ6)|tiles]]. It always ends in a body of Water.
   
* Provides Fresh Water to nearby tiles
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* '''Yields:''' Nothing
* Provides Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
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* '''Movement needed''': 3 {{Movement6}} MPs to cross
* It is a major movement obstacle
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* '''Defense provided:''' +5 bonus against melee attacks from the other side
* '''River Goddess''' Pantheon: +1 {{Amenities6}} Amenity for [[City (Civ6)|cities]] which have a [[Holy Site (Civ6)|Holy Site]] District near a River.
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* '''Additional traits''':
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** Provides Fresh Water to nearby tiles
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** Cities near it can construct the [[Water Mill (Civ6)|Water Mill building]]
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** +1 [[Appeal (Civ6)|Appeal]] to nearby tiles
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** Provides +2 Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
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** '''River Goddess''' Pantheon: +1 {{Amenities6}} Amenity for [[City (Civ6)|cities]] which have a [[Holy Site (Civ6)|Holy Site]] District near a River.
   
 
==Strategy==
 
==Strategy==

Revision as of 20:03, October 6, 2018

BackArrowGreen Back to Terrain

A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles. It always ends in a body of Water.

  • Yields: Nothing
  • Movement needed: 3 Civ6Movement MPs to cross
  • Defense provided: +5 bonus against melee attacks from the other side
  • Additional traits:

Strategy

Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing6 Housing purposes.

But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.

Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.

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