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(Added Acqueduct construction as a feature)
(Added the Lumber Mill bonus)
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** Can provide Fresh Water via an [[Aqueduct (Civ6)|Aqueduct]]
 
** Can provide Fresh Water via an [[Aqueduct (Civ6)|Aqueduct]]
 
** Cities near it can construct the [[Water Mill (Civ6)|Water Mill building]]
 
** Cities near it can construct the [[Water Mill (Civ6)|Water Mill building]]
  +
** The [[Lumber Mill (Civ6)|Lumber Mill]] Improvement receives a +1 {{Production6}} bonus if next to a River
 
** +1 [[Appeal (Civ6)|Appeal]] to nearby tiles
 
** +1 [[Appeal (Civ6)|Appeal]] to nearby tiles
 
** Provides +2 Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
 
** Provides +2 Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts

Revision as of 19:53, October 11, 2018

BackArrowGreen Back to Terrain

A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles. It always ends in a body of Water.

  • Yields: Nothing
  • Movement needed: 3 Civ6Movement MPs to cross
  • Defense provided: +5 bonus against melee attacks from the other side
  • Additional traits:

Strategy

Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing6 Housing purposes.

But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.

Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.

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