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(Added the Lumber Mill bonus)
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* '''Yields:''' Nothing
 
* '''Yields:''' Nothing
 
* '''Movement needed''': 3 {{Movement6}} MPs to cross
 
* '''Movement needed''': 3 {{Movement6}} MPs to cross
* '''Defense provided:''' +5 bonus against melee attacks from the other side
+
* '''Defense provided:''' +5 bonus against melee attacks coming from across the river (Ranged attacks are unaffected)
 
* '''Additional traits''':
 
* '''Additional traits''':
 
** Provides Fresh Water to nearby tiles
 
** Provides Fresh Water to nearby tiles

Revision as of 19:54, October 11, 2018

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A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles. It always ends in a body of Water.

  • Yields: Nothing
  • Movement needed: 3 Civ6Movement MPs to cross
  • Defense provided: +5 bonus against melee attacks coming from across the river (Ranged attacks are unaffected)
  • Additional traits:

Strategy

Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing6 Housing purposes.

But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.

Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.

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