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== River Names == |
== River Names == |
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+ | ''[[Civilization VI: Gathering Storm|Gathering Storm]]'' introduced a new mechanic in which Rivers can have different names based on the first [[Civilizations (Civ6)|civilization]] that finds them. Below is the list of the names and civilization of origin. |
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− | ''Main article: [[List of Rivers Names (Civ6)]]''[[Category:Terrain (Civ6)]] |
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+ | |||
+ | {| class="article-table" |
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+ | ! River |
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+ | ! Civilization |
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+ | ! Notes |
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+ | |- |
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+ | | Amur River |
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+ | | [[Chinese (Civ6)|China]] |
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+ | | The tenth longest river in the world. It flows through China and Russia. |
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+ | |- |
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+ | | Okavango River |
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+ | | [[Kongolese (Civ6)|Kongo]] |
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+ | | A river in southwest Africa that begins in Angola where it has the Portuguese name Rio Cubango and flows into Botswana. |
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+ | |- |
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+ | | Thames River |
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+ | | [[English (Civ6)|England]] |
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+ | | Thames is a river that flows through the south of England. It is the second longest river in the UK. |
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+ | |} |
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+ | [[Category:Terrain (Civ6)]] |
Revision as of 03:04, 28 November 2018
A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles. It always ends in a body of Water.
- Yields: Nothing
- Movement needed: 3 Movement MPs to cross
- Defense provided: +5 bonus against melee attacks coming from across the river (Ranged attacks are unaffected)
- Additional traits:
- Provides Fresh Water to nearby tiles
- Can provide Fresh Water via an Aqueduct
- Cities near it can construct the Water Mill building
- The Lumber Mill Improvement receives a +1 Production bonus if next to a River
- +1 Appeal to nearby tiles
- Provides +2 Adjacency bonus to Commercial Hub Districts
- River Goddess Pantheon: +1 Amenities Amenity for cities which have a Holy Site District near a River.
Strategy
Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing Housing purposes.
But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.
Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.
River Names
Gathering Storm introduced a new mechanic in which Rivers can have different names based on the first civilization that finds them. Below is the list of the names and civilization of origin.
River | Civilization | Notes |
---|---|---|
Amur River | China | The tenth longest river in the world. It flows through China and Russia. |
Okavango River | Kongo | A river in southwest Africa that begins in Angola where it has the Portuguese name Rio Cubango and flows into Botswana. |
Thames River | England | Thames is a river that flows through the south of England. It is the second longest river in the UK. |