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Roads are tile improvements in Civilization II.

Civilopedia entry[]

A network of good quality roads improves travel between cities. Roads were important to ancient civilizations for trade and the movement of troops. As technology grew, roads were improved. Modern, paved roads are passable in almost any type of weather, and can be traversed much more quickly than dirt roads.

Roads can be built by Settlers and Engineers by pressing the "R" key, or by selecting the "Build Road" command from the Orders menu. Roads can be built in any terrain except Oceans; however, they cannot be built in a River square until the discovery of Bridge Building. Units moving along roads expend only one third of a movement point per square, regardless of terrain type. Roads also increase the amount of Trade produced by Deserts, Plains, Grasslands, and any natural resource that already generates trade.

See also[]


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Civilization II Tile Improvements
AirbaseFarmlandFortressIrrigationMineRailroadRoadPollution
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