Roads increase the output of commerce and can be built in any terrain except water squares.
Also, units moving along roads expend one third of a movement point per square, regardless of terrain type. Roads cannot cross a River until the development of Engineering, which allows for bridgebuilding. This will also sever the domestic Trade network.
Terrain | Produces | with Roads |
---|---|---|
Flood Plain | 1 | 2 |
Grassland | 0 | 1 |
Plains | 0 | 1 |
Hills | 0 | 1 |
Mountains | 0 | 1 |
Forest | 0 | 1 |
Jungle | 0 | 1 |
Workers are ordered to build roads by pressing [R] or the Build Road button.
See also[]
- Road in other games
Civilization III Tile Improvements [edit] | |
---|---|
AirfieldP • BarricadeC • Colony • Fortress • Irrigation • Mine • OutpostP • Radar TowerP • Railroad • Road CraterC | |
P: Added in the Play the World expansion pack • C: Added in the Conquests expansion pack |