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Roads increase the output of commerce and can be built in any terrain except water squares.

Also, units moving along roads expend one third of a movement point per square, regardless of terrain type. Roads cannot cross a River until the development of Engineering, which allows for bridgebuilding. This will also sever the domestic Trade network.

Terrain Produces with Roads
Flood Plain 1 2
Grassland 0 1
Plains 0 1
Hills 0 1
Mountains 0 1
Forest 0 1
Jungle 0 1

Workers are ordered to build roads by pressing [R] or the Build Road button.

See also[]

Civilization III Tile Improvements [edit]
AirfieldPBarricadeCColonyFortressIrrigationMineOutpostPRadar TowerPRailroadRoad
CraterC
P: Added in the Play the World expansion pack • C: Added in the Conquests expansion pack