
Roads increase the output of commerce and can be built in any terrain except water squares.
Also, units moving along roads expend one third of a movement point per square, regardless of terrain type. Roads cannot cross a River until the development of Engineering, which allows for bridgebuilding. This will also sever the domestic Trade network.
| Terrain | Produces | with Roads |
|---|---|---|
| Flood Plain | 1 |
2 |
| Grassland | 0 |
1 |
| Plains | 0 |
1 |
| Hills | 0 |
1 |
| Mountains | 0 |
1 |
| Forest | 0 |
1 |
| Jungle | 0 |
1 |
Workers are ordered to build roads by pressing [R] or the Build Road button.
See also[]
- Road in other games
| Civilization III Tile Improvements [edit] | |
|---|---|
| AirfieldP • BarricadeC • Colony • Fortress • Irrigation • Mine • OutpostP • Radar TowerP • Railroad • Road CraterC | |
| P: Added in the Play the World expansion pack • C: Added in the Conquests expansion pack | |