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A road in Civilization V

Game Info[]

Basic transport infrastructure. Requires The Wheel.

  • Constructed on:
    • Any passable land tile; may pass through tiles containing other improvements
  • Effect:
    • Increased movement speed for units
    • Provides a 20xCityConnection5.png City Connection when connecting to the civilization's Capital Capital
    • Allows crossing of rivers without losing MPs after researching Engineering
    • Additional movement speed increase after researching Machinery


In Civilization V, the roads work a little differently than they do in the previous games. They are still constructed by Workers and allow units to move larger distances within a turn by negating the movement costs of terrain. However, they now have an upkeep cost: roads within your territory cost 1 Gold Gold per tile per turn.

If a road is within a city's borders, the owner of the city pays for the maintenance of the road, regardless of which player built it. This allows for a potent exploit: sign an open borders treaty with an opponent, then build roads on every hex possible within his or her cultural borders. This will severely weaken your opponent's economy, since they will lose 1 Gold Gold per turn per road hex. Running out of gold will slow your opponent's scientific progress and force military units to disband, making it difficult for the opponent to discover new technologies and maintain a defensive army without strengthening his or her economy first. Moreover, building roads will not cause diplomatic incidents with AI players, who may even propose to extend the open borders treaty.

Railroads make the aforementioned tactic twice as potent, thanks to their doubled maintenance cost. It can, however, be reduced by the Wagon Trains Social Policy from the Commerce tree, which halves maintenance costs for roads and railroads once the player picks it.

Civilopedia entry[]

A road is a path between places suitable for wheeled traffic. The Romans were famous for the quality of their roads, and in fact many are still in use today - albeit with repairs and improvements made since.

An unbroken chain of roads allows units to move more quickly across the map. Additionally, connecting cities to your capital will provide a large amount of Gold Gold per turn.

Civilization V Improvements [edit]
Standard CampFarmFishing BoatsFortLumber MillMineOffshore PlatformOil WellPasturePlantationQuarryRailroadsRoadsTrading Post
Unique Brazilwood Camp BNW-only.pngChateau BNW-only.pngFeitoria BNW-only.pngKasbah BNW-only.pngMoai1Polder GodsKings5 clear.pngTerrace Farm1
Great People AcademyCitadelCustoms HouseHoly Site GodsKings5 clear.pngLandmarkManufactory
Scenario specific Hadrian's WallMotte and BaileyPontoon BridgeTipiWajo
1 Requires a DLC

GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.