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* Connect cities to capitals for energy bonuses (+1 {{EnergyBE}} for every 1{{PopulationBE}} of non-capital city city). |
* Connect cities to capitals for energy bonuses (+1 {{EnergyBE}} for every 1{{PopulationBE}} of non-capital city city). |
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+ | {{ImprovementCPentryBE}} |
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==Images== |
==Images== |
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<gallery> |
<gallery> |
Revision as of 12:36, 8 June 2021
Roads | |
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Maintenance | 1 Energy |
Required technology | None |
Yields | None |
Notes | None |
The basic Road functions like it does in Civilization V: it costs 1 Energy maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her capital city.
Advantages
- Halves the movement cost of a tile.
- Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
- Connect cities to capitals for energy bonuses (+1 Energy for every 1 Population of non-capital city city).
Civilopedia entry
Lua error in Module:Data/CivBE at line 1112: attempt to index local 'baseData' (a nil value).