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{{Improvement (CivBE)}}The basic '''Road''' functions like it does in ''[[Civilization V]]'': it costs 1 {{EnergyBE}} maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her capital city.
{{Improvement (CivBE)}}
 
The basic '''Road''' functions like it does in ''[[Civilization V]]'': it costs 1 {{EnergyBE}} maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her capital city.
 
   
 
== Advantages ==
 
== Advantages ==
 
* Halves the movement cost of a tile.
 
* Halves the movement cost of a tile.
 
* Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
 
* Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
* Connect cities to capitals for energy bonuses (related to non-capital city population).
+
* Connect cities to capitals for energy bonuses (+1 {{EnergyBE}} for every 1{{PopulationBE}} of non-capital city city).
   
 
==Images==
 
==Images==

Revision as of 13:06, 8 June 2021

Back arrow (CivBE) Tile Improvements

Roads
Roads (CivBE)

Tile improvement in Beyond Earth

Maintenance 1 Energy Energy
Required technology None
Yields None
Notes None

The basic Road functions like it does in Civilization V: it costs 1 Energy Energy maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her capital city.

Advantages

  • Halves the movement cost of a tile.
  • Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
  • Connect cities to capitals for energy bonuses (+1 Energy Energy for every 1Population Population of non-capital city city).

Images