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Robotics is an advance in Civilization: Call to Power.

Summary[]

Robotics, the eighth Mechanical Advance, ushers in a new worker: the robot. Guided by silicon etchings and untouched by sin or prejudice, the robot works tirelessly in the factory or on the battlefield. With the Robotic Plant, the War Walker, Mega Mines and the Automated Fisheries, Robotics show man that some jobs can be better left to others.

Great Library entry[]

Although Mass Production offered many benefits to manufacturers, it's dependence on a human work force made it vulnerable to organized disruptions such as strikes and government regulation as well as personal problems such as illness, injury, inefficiency, and theft. Not so with Robots. Programmed mechanical workers, robots were named after the mechanical beings in Czech writer Karel Capek's 1921 play R.U.R. In the play, the robots rise up and fight their masters, but in reality, robots proved not only innocuous but wonderfully efficient and uncomplaining. Mass Production skyrocketed, boosting the world economy.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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