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Robotics is an advance in Call to Power II.

Gameplay[]

Robotics enables the automation of many of the tasks traditionally handled by human labor. Robotic Plants improve Production in Cities a great deal.

Automated Fisheries take advantage of Robotics technology to produce considerable amounts of Food on the tiles in which they are placed.

Great Library entry[]

Although modern factories offered were reasonably efficient manufacturing entities, their owners were constantly searching for ways to minimize the element of human error inherent in the system. The occasional worker illness or injury required not only an abundance of employees to keep assembly lines staffed but health and liability insurance to cover the economic costs as well. Manufacturers also had to contend with worker inefficiency and, sometimes, theft of property, requiring both management staff to monitor worker progress and security systems to monitor worker conduct. Finally, factories often had to deal with unions, government regulation and labor laws, which all cut into their bottom line.

Modern manufacturers saw a possible solution in robotics. For many factories, the assembly system had been refined to require little more than unskilled machine operators and moderately skilled workers. Robotic technology enabled factories to replace human workers with robots. Although popular culture's notion of a robot was an intelligent, subservient humanoid machine, most robots were little more than machines specifically designed for a single task. For instance, the automotive industry benefited from robotic technology, replacing human welders and tool users with robotic arms that could perform the same task within exceedingly low levels of error with only occasion maintenance. Robotic plants and factories began to replace traditional human factories the world over. The socio-economic and cultural implications of this shift were akin to the devaluation of human effort that occurred with the Industrial Revolution in the 18th and 19th centuries. Whereas pre-industrial artisans and craftsmen became little more than machine operators at that time, robotics began to cut human machine operators and workers completely out of the manufacturing process.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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