The Rock Band is an Atomic Era civilian unit in Civilization VI: Gathering Storm, dedicated to pursuing the Culture Victory. It can only be purchased with Faith and must be named before being able to perform.
- Can earn special Promotions.
- Can sell Rock Albums after successful concerts. Each Album sold increases Rock Band efficiency for the next concert.
- Can level up. Higher level bands have greater chance to perform good concerts.
Selecting a Rock Band highlights all tiles on which it can activate its unique ability, Perform Rock Band Concert. As usual, activating the ability terminates the unit's turn (and possibly its existence). Rock Bands must always perform in foreign lands.
The formula consists of three factors:
- Venue Tourism value (depends on the performance tile)
- Tourism Bomb value (depends on the performance tier)
- Album Sales value (depends on Album Sales the Rock Band has accumulated in the past)
|Venue tourism value||Venues|
|750||Aquatics Center, Broadcast Center (Film Studio), Stadium|
|500||Shipyard, University (Madrasa, Navigation School)|
|250||Amphitheater (Marae), Arena (Tlachtli), Ferris Wheel|
In addition to the Tourism burst, each performance has a few possible outcomes:
- It could become the last performance for the Rock Band, after which it disbands and is lost.
- If the Rock Band doesn't disband...
- ...it will gain Album Sales, a stat that contributes to the expected Tourism of its future performances.
- ...it may level up and gain a promotion after accumulating enough "experience." The experience per performance is related to performance "Tier," which is randomized and models the quality of that performance. Rock Bands start at level 1 and can be promoted up to level 4, but they will gain only up to three promotions.
Each Rock Band receives a free promotion as soon as it is purchased (although the player cannot promote the unit within the same turn of purchase because purchased units start with no Movement). The Rock Band will have access to three Rock Band Promotions chosen randomly from the table below after it earns a promotion. Having the Hallyu policy card active at the time a Rock Band gains a promotion allows it to access all possible Rock Band Promotions.
A performance by a higher-level Rock Band has a better chance of not disbanding the unit and attaining a higher performance Tier. The probabilities of getting performance tiers are as follows:
|Stars||Concert name||Rock Band level with promotions|
|Level 1||Level 2||Level 3||Level 4||Level 5||Level 6|
|6||Legends of Rock||2%||4.9%||9.4%||16.3%||25.9%||37.5%|
|6 and 5||Promotion chance (2 best tiers)||10.2%||17.0%||26.4%||37.7%||50.0%||62.5%|
|2 and 1||Unit disband chance (2 worst tiers)||44.9%||34.5%||24.5%||15.8%||9.3%||4.7%|
List of performance tiers
|Stars||Concert name||Tier||Album sales||Tourism Bomb||Promotion||Unit dies|
|6||Legends of Rock||Top tier||200||200||Yes||No|
|4||Rising Stars||3rd tier||100||150||No||No|
|3||Opening Act||4th tier||50||-25||No||No|
|2||Creative Differences||5th tier||0||100||No||Yes|
|1||Aging Rockers||Bottom tier||0||-25||No||Yes|
|Concert||Total tourism bomb value||Album sales||Other|
|Legends of Rock||1000 * (1 + (200 / 100) + (0 / 100)) = 3000||+200||Unit promotes|
|Headliners||1000 * (1 + (0 / 100) + (0 / 100)) = 1000||+150||Unit promotes|
|Rising Stars||1000 * (1 + (150 / 100) + (0 / 100)) = 2500||+100||-|
|Opening Act||1000 * (1 + (-25 / 100) + (0 / 100)) = 750||+50||-|
|Creative Differences||1000 * (1 + (100 / 100) + (0 / 100)) = 2000||No change||Unit dies|
|Aging Rockers||1000 * (1 + (-25 / 100) + (0 / 100)) = 750||No change||Unit dies|
A Rock Band unit with 400 Album Sales performs a concert on an Entertainment Complex tile with an Arena (250 venue tourism value). Depending on the randomly generated performance tier the outcomes are as follows:
|Concert||Total tourism bomb value||Album sales||Other|
|Legends of Rock||250 * (1 + (200 / 100) + (400 / 100)) = 1750||+200||Unit promotes|
|Headliners||250 * (1 + (0 / 100) + (400 / 100)) = 1250||+150||Unit promotes|
|Rising Stars||250 * (1 + (150 / 100) + (400 / 100)) = 1625||+100||-|
|Opening Act||250 * (1 + (-25 / 100) + (400 / 100)) = 1187||+50||-|
|Creative Differences||250 * (1 + (100 / 100) + (400 / 100)) = 1500||No change||Unit dies|
|Aging Rockers||250 * (1 + (-25 / 100) + (400 / 100)) = 1187||No change||Unit dies|
List of Rock Band promotions
|Album Cover Art||Performs as if 1 level more experienced on wonder tiles.|
|Arena Rock||Performs as if 2 levels more experienced on Entertainment Complex district tiles.|
|Glam Rock||Performs as if 2 levels more experienced on Theater Square district tiles.|
|Goes to 11||Civilizations within 10 tiles receive 50% of the Tourism from this concert.|
|Indie||Performing a concert causes that city to lose 40 Loyalty.|
|Music Festival||Performs at National Parks and Natural Wonders for expected 1000 Tourism and 1 level more experienced.|
|Pop Star||Earn Gold equal to 25% of the Tourism generated.|
|Reggae Rock||Performs as if 2 levels more experienced on Water Park district tiles.|
|Religious Rock||Performs a concert that converts the majority religion of that city to the religion founded by the player.|
|Space Rock||Performs at Spaceports and Campuses for +500 Tourism (+1000 Tourism if Campus has a University) and 1 level more experienced.|
|Surf Band||Performs at Seaside Resorts and Harbors for +500 Tourism (+1000 Tourism if Harbor has a Shipyard) and 1 level more experienced.|
Rock Bands' goal is to tour foreign lands and perform concerts there to awe their citizens directly, thus spreading your civilization's fame and advancing its progress towards a Culture Victory. An interesting feature is that they must be named before their first performance. A unique set of Civilization theme-appropriate names was created to make randomly generated Rock Band names interesting, but of course you are allowed to invent your own names.
The impact of a Rock Band unit depends on the number of performances before it disbands, and much less so than on the performance Tier of a single performance. Continuing performance (i.e. survival) of a Rock Band depends on its effective level. Thus it is advantageous to dedicate the first promotion to a venue-specific level upgrade than on the more enticing effects such as Goes to 11 or Religious Rock.
The player can time the purchase of Rock Bands with the turn of policy change, thus enabling the use of Hallyu to let the player choose the promotion most applicable to the situation of their empire.
The form of the rock band came into its present state over the course of the latter half of the Twentieth Century. A rock band consists of a small number of vocalists and musicians (most commonly four, but sometimes numbering more), usually playing electric guitar, drums, electric bass, and sometimes additional instruments such as keyboards, acoustic guitars, tambourine, and cowbell. The cacophony of their “music” is increased by liberal use of amplification devices, a notable contrast from more elegant small ensembles, like the chamber orchestra.
A touring rock band may be accompanied by specialists in construction, electronics, logistics, merchandising, and—should the audience not be impressed by the atonal jangling of the “musicians”—pyrotechnics. The relationship between the roadie caste and the musicians is a complex one whose nuance exceeds the scope of the Civilopedia.
All rock music is too loud.
- Probabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.
- The owner of the Rock Band will gain enough religious pressure to make a simple majority of the city's population follow the owner's founded religion. The existing religious pressures of other religions in that city won't be altered. Religious Rock is also the only way to restore a religion after its cities have been fully converted to other religions.
Perform a Rock Concert in Cleveland.
Have no cities following your religion then convert a city to your religion using a Rock Band unit.