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==Strategy==
 
==Strategy==
The Roctopus is a great tactical weapon, if you know how to use it. While on the ground it's not of much use, unless you wanna shoot down enemy satellites. Its painfully slow movement, however, means that it will require an eternity to get it into position, unless you have some Magrails or a Phasal Transporter in place. Once you move the Roctopus where you need it, though, you can first shoot down any enemy satellites nearby, then launch it into orbit and use its Ranged Attack to a devastating effect. 10 turns duration means you get to re-position it pretty quickly, even without the manual de-orbiting upgrade.
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The Roctopus is a great tactical weapon if used properly. While on the ground it's not of much use unless you want to shoot down enemy satellites. Its painfully slow movement means that it will require an excessive amount of turns to get into position unless you have Magrails or a Phasal Transporter in place. Once you move the Roctopus where it is needed you can first shoot down any enemy satellites nearby, then launch into orbit and use its Ranged Attack to devastating effect. 10 turns duration means you get to re-position it quickly, even without the manual de-orbiting upgrade.
   
 
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Revision as of 07:00, 24 October 2015

Rocktopus Icon

Rocktopus Icon

Back arrow (CivBE) Back to the list of units
Back arrow (CivBE) Back to the list of orbital units

Game info

The Rocktopus is truly unique in that it has two modes: In one it's a floating ground unit, levitating very slowly above the ground. In this mode the Roctopus cannot attack, save launching Anti-Orbital strikes. In the other mode it turns in an orbital unit. It can launch itself into orbit at its current position (and if its orbital position doesn't overlap with other satellites), and will remain there for 10 turns unless it obtains the upgrade to allow manual de-orbit. After this time it will come back into ground mode instead of crashing as normal satellites do. While orbiting, the Rocktopus may attack units on the ground, similar to combat satellites.

Unit Upgrades

Tier 1

Early Rocktopi are able to deal very high ranged damage for their time, although they are quite frail. SABRs are also unlocked during this time and can shoot down Rocktopi from long range, so Rocktopi are best deployed defensively or behind the main line. Their orbital capabilities and coverage abilities make them excellent utility units, especially for players proficient in the use of Orbital Lasers. Rocktopi can also attack without being shot at except by artillery and cities, so they are great in null land fights.

Rocktopus portfolio

A Rocktopus attacking from above (left) and its upgrade pose (right)

Subject Tier 1 (Rocktopus)
Tech Prerequisites Designer Lifeforms
Affinity Prerequisites 9 Harmony Harmony
Resource Cost 3 Xenomass Xenomass,

1 Floatstone Floatstone.

Production Cost 335 Production Production
Combat Strength Strength Strength

60 Ranged Strength Ranged Strength

Orbital duration 10 turns
Movement 2Moves (CivBE)
Range 0Ranged Strength (2Ranged Strength in orbit)
Perk Choice A --
Perk Choice B --
Passives Hover, All terrain costs 1Moves (CivBE)and provides

Orbital Coverage. Can launch into orbit

Tier 2

Tier 2 Rocktopi enter in the late game. At this point, most non-Harmony sponsors would have superior control of the Miasma and wildlife around them. Well, with the new Rocktopus, that time is over! The Rocktopus has the highest non-ultimate Ranged Strength Ranged Strength in the game at 92 and also generate Miasma in orbit. Miasma synergises excellently with Harmony units - especially Xeno Cavalry and Xeno Titans, which will generally be a frontline for Harmony players. The Rocktopi also provides additional coverage which can be used to deploy TacNet Hubs to further increase defense and healing, or Planet Carvers, which are incredibly powerful and can be used to obliterate defending armies even in the late game. Prime Rocktopi can be used to rapidly generate Miasma by de-orbiting once all the Miasma in its range has been made, forming lines for your units to roll upon. It is still frail though, so be sure to deal with any artillery or other threats before deploying it.

Subject Tier 2 (Evolved Rocktopus) Tier 2 (True Rocktopus) Tier 2 (Prime Rocktopus)
Tech Prerequisites Designer Lifeforms Designer Lifeforms Designer Lifeforms
Affinity Prerequisites 16 Harmony Harmony 14 Harmony Harmony

6 Purity Purity

14 Harmony Harmony

6Supremacy Supremacy

Resource Cost 3 Xenomass Xenomass,

1 Floatstone Floatstone.

3 Xenomass Xenomass,

1 Floatstone Floatstone.

3 Xenomass Xenomass,

1 Floatstone Floatstone.

Production Cost 485 Production Production 485 Production Production 485 Production Production
Combat Strength Strength Strength

92 Ranged Strength Ranged Strength

Strength Strength

92 Ranged Strength Ranged Strength

Strength Strength

92 Ranged Strength Ranged Strength

Orbital duration 10 turns 10 turns 10 turns
Movement 2Moves (CivBE) 2Moves (CivBE) 2Moves (CivBE)
Range 0Ranged Strength (2Ranged Strength in orbit) 0Ranged Strength (2Ranged Strength in orbit) 0Ranged Strength (2Ranged Strength in orbit)
Perk Choice A +30% Strength Strength when attacking +30% Strength Strength when attacking +30% Strength Strength when attacking
Perk Choice B +1 Moves (CivBE)Movement +2 Orbital Coverage provided Manually de-orbit at any time
Passives Tier 1 + generates Miasma in orbit Tier 1 + generates Miasma in orbit Tier 1 + generates Miasma in orbit

Strategy

The Roctopus is a great tactical weapon if used properly. While on the ground it's not of much use unless you want to shoot down enemy satellites. Its painfully slow movement means that it will require an excessive amount of turns to get into position unless you have Magrails or a Phasal Transporter in place. Once you move the Roctopus where it is needed you can first shoot down any enemy satellites nearby, then launch into orbit and use its Ranged Attack to devastating effect. 10 turns duration means you get to re-position it quickly, even without the manual de-orbiting upgrade.