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Rogue State is a Dark Age Policy Card in Civilization VI: Rise and Fall. It is available from the Atomic Era to the Information Era and uses a Wildcard slot.
Strategy[]
When all other options fail, nuclear weapons will prevail. That, at least, is the philosophy behind Rogue State, which gives bonus Production toward the Manhattan Project, Operation Ivy, Nuclear Devices, and Thermonuclear Devices. With access to Uranium, well-placed Missile Silos, and a few bombers and Nuclear Submarines on hand, you can build a devastating nuclear arsenal and be ready to unleash it on a target of your choice in short order.
Civilopedia entry[]
Like individuals, nations adhere to certain political norms to maintain smooth and regular functioning between each other. A nation may choose to ignore those norms to gain some advantage, and when this is done repeatedly or flagrantly, the nation is branded a “rogue state.” This often results in political isolation for the regime, but it may allow the renegade nation to get away with what it wants, as the costs of punishing the rogue state may be higher than the community of nations is willing to pay. Rogue states may be complete political pariahs, or they may have a small handful of patron nations willing to prop them up (sometimes a failed rogue state is more dangerous than a stable rogue state). The rest of the world finds them exasperating at best, and an unpleasant reminder of the fragility of diplomatic norms.