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The SABR is a Supremacy Supremacy unique unit. While fragile and almost immobile, this artillery unit boasts enormous range.

Operation

Like the Missile Rover, after moving, the SABR must spend 1 move point to set up before attacking. The SABR may attack orbital units within one tile.

Upgrades

SABR (Synthetic Thought, Supremacy 9)
Evolved SABR (Supremacy 16, Harmony 5)
  • Cost: 440 Production, 4 Firaxite Firaxite
  • 26 Strength
  • 76 Ranged Strength
  • 4 Ranged Strength
  • 1 Moves (CivBE)
  • Perk choices:
  • Does not need to set up
  • +60% when attacking wounded units
True SABR (Supremacy 16, Purity 5)
  • Cost: 440 Production, 4 Firaxite Firaxite
  • 26 Strength
  • 76 Ranged Strength
  • 4 Ranged Strength
  • 1 Moves (CivBE)
  • Perk choices:
  • Does not need to set up
  • +30% when attacking
Prime SABR (Supremacy 18)
  • Cost: 440 Production, 4 Firaxite Firaxite
  • 26 Strength
  • 76 Ranged Strength
  • 4 Ranged Strength
  • 1 Moves (CivBE)
  • Perk choices:
  • Does not need to set up
  • +12% per adjacent friendly unit
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