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Strategy[]
The SS Component (SSC) has two parts to it: Propulsion and Fuel. Therefore, building an SSC allows the player to choose if it is a Propulsion or Fuel Unit. In the completed spaceship, the number of Propulsion and Fuel units must be identical. For instance, to build a SpaceShip with 6 Components requires 12 SSC's to be constructed by your cities: 6 Propulsion Units and 6 Fuel Units.
By the time that SSCs can be built, your civilization should have cities with the industrial capacity to produce an 80 or 100
Shield unit in a few turns. Invest the higher productive cities' time with SSC and SS Modules while the lower productive ones build the SS Structurals. SSC units directly influence the speed with which a spaceship travels. A viable ship with many other units and few SSCs can take decades to reach Alpha Centauri. However, it is possible to build a ship that will take under 6 years to arrive. This can be achieved with enough SS Structurals to hold the ship together.
Each Spaceship can have a maximum of 8 fuel and 8 propulsion components.
Civilopedia entry[]
Spaceship Components provide the motive power of a spaceship. There are two types: propulsion and fuel. Propulsion components are the spaceship engines, and each fuel component provides enough fuel to run one engine. Every propulsion component requires a fuel component in order to function. At minimum, a spaceship requires one of each type of component. The more engines a spaceship possesses, the faster it will arrive at its destination.
See also[]
| City improvements in Civilization II [edit] | ||
|---|---|---|
| Defense | ||
| Efficiency | Corruption | |
| Pollution | ||
| Growth | Food | |
| Population | ||
| Happiness | ||
| Industry | Production | |
| Power | ||
| Science | Research | |
| Spaceship |
| |
| Trade | ||
| Units |
| |
| Related pages | ||
| 1 Only featured in Test of Time. | ||