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The Sabum Kibittum is a unique melee unit of the Babylonian civilization in Civilization VI. It is available without any technological research.

  • Attributes:
    • +5 Strength Combat Strength vs. anti-cavalry units.
    • +17 Strength Combat Strength vs. heavy and light cavalry units.
    • High Movement Movement.
    • High Sight Sight.

Strategy[]

The Sabum Kibittum is an interesting unique unit. The stat that may jump out at you is its disappointing 17 Strength Combat Strength - 3 less than the Warrior, which it does not replace, and less than any unit in the game with the exception of the Scout. However, it has some things going for it. First of all, it has 3 Movement Movement - more than any melee unit all the way until the Atomic Era - as well as a Sight Sight radius of 3. This makes it as effective, and slightly more survivable, than the Scout; additionally, it has the standard melee +5 Strength Combat Strength bonus against anti-cavalry units, which makes it slightly better at dealing with Barbarians than, say, the Okihtcitaw, but still not a good choice at clearing the outpost: against a Barbarian Spearman, it only has 22 Strength Combat Strength compared to the Spearman's Strength Combat Strength of 25 plus extra Strength Combat Strength from fortification. Finally, it has a whopping +17 Strength Combat Strength bonus against most cavalry units, whether light or heavy. While not especially suited for conquest by itself, the combination of its unique traits makes the Sabum Kibittum an excellent defense against most cavalry, even more so than the underpowered Spearman. Its bonus makes it almost as strong against cavalry except Ranged Cavalry, it is not only cheaper but available earlier as well, and its greater Movement Movement allays the main flaw with anti-cavalry units: the inability to catch up with the cavalry it's meant to defend against. It could perhaps supplement an invasion and deal with pesky cavalry harassing your main army of Warriors and Archers, or use its Movement Movement to snipe an irritating ranged unit.

Babylon especially wants to scout, and be on the lookout to claim as many Tribal Villages as possible to pick up some early Eureka Eurekas. Thanks to the reconnaissance prowess of this unit, there is virtually no reason for Babylon to build Scouts. At only 5 extra Production Production, you have a maneuverable unit that can clear Barbarians quickly and can even be used effectively in combat. Also, because of its classification as a melee unit, its relevancy can be prolonged into later eras. Overall, the Sabum Kibittum is just a better unit - and a far more worthwhile long-term investment - than the Scout. Not to mention, there is not a single technology in the game whose Eureka Eureka has to be triggered with a recon unit.

With that being said, despite being a more worthwhile investment than the Scout, the Sabum Kibittum should never be the heart of the Babylonian army. Due to its obvious weakness against melee and ranged units, dealing with this unit is very easy. Not to mention, Babylon is a civilization with the most rigid build order in the entire game; in the early turns of the game, they perpetually have way too many priorities on their plate to maximize the number of Eureka Eurekas unlocked. Mass training the Sabum Kibittum means you would have to let go so much progress in favor of a unit so inefficient at conquest, even if you have a horde of them. With their ability to unlock technologies at a ridiculous speed, especially with the popular and simple Crossbowman rush, there is virtually no reason for Babylonians to build more than one of this unit for the sole purpose of exploration.

Civilopedia entry[]

After Hammurabi’s time, Babylon was occupied by the Assyrians, who reshaped Mesopotamian warfare. The Assyrian king Tiglath Pileser III took up what was originally a collection of conscripted farmers and made from them an integrated army, with different units taking up different tasks (e.g. supply lines, communication, engineering, etc). Further, the Assyrian troops used iron weapons, when most of their contemporaries were still using bronze. The Assyrian sabum kibittum – shock troops – would have been terrifying. What they left behind certainly was; in their monuments, Assyrian kings repeated, “I destroyed, I devastated, and burned with fire.”

Gallery[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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