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 "It is not that life ashore is distasteful to me. But life at sea is better."
– Sir Francis Drake
 "Vessels large may venture more, but little boats should keep near shore."
– Benjamin Franklin


Sailing is an Ancient Era technology in Civilization VI. It can be hurried by Founding a city on the coast of a sea.

Strategy

This is the basic maritime technology - the ability to construct vessels with which to enter the shallow seas and access their bountiful products. For now only the most basic boats can be constructed, which depend mostly on rowing power, and can only operate in Coastal waters. Still, it is an important beginning - humankind can now use sea-born resources, and has made the first hesitant steps into the water medium.

Sailing is one of the first five techs which can be researched right from the start of the game, and an obligatory tech for any civ which wants to do stuff in the water. But unless you're a seafaring civ whose main resources are in the water, you have no particular incentives to make it your first research. There are usually more important techs. In fact, if you're a landlocked civ, you can forego Sailing for a looooong time: all the way to the Medieval Era, when you'll need it to research Buttress, or, if you have no particular use of Dams or the Hagia Sophia wonder - all the way to the Renaissance Era, when you'll need to research this branch to continue to Industrialization!

Civilopedia entry

Since rowing a ship is a lot of work, men developed sails to let the wind push it along. Sailing gave humans a quicker, easier way to travel than over land, and has been used for trade, transport, fishing and warfare since the first mast was raised. The oldest representation of a ship under sail was found on a painted disc in Kuwait, dating to between 5500 and 5000 BC. Tomb paintings c. 3200 BC show reed boats under sail on the Nile. A few hundred years later, the Egyptians were venturing along the shores of the Mediterranean. Along every coastline, from China to Scandinavia, the technology of sailing – distinctive to each seagoing culture – was evolving.

Barques, brigs, caravels and clippers and catboats, feluccas, galleons, junks, longships, misticos, schooners and sloops; the technology and design of sailing ships was as diverse as the peoples who sailed these. By 2500 BC, the Egyptians were building sailing ships from planks of cedar wood, lashed together by straps and reeds to seal the seams; the “Khufu” ship discovered intact at the foot of the Giza pyramid in 1954 AD was a vessel of 143 feet driven by oars and cotton sails. Around the same time, the Scandinavians developed a method of boat building with segmented hull compartments, which allowed for ever larger longboats. By 1000 AD, the Vikings were the unchallenged seamen and boat builders of the world, sailing even across the Atlantic to North America.

Trial-and-error (a lot of drowned sailors) brought technological improvements in sails, masts, hulls, rigging. Arab, Chinese and Indian merchants ranged along the fringes of the Pacific, opening trade routes and diplomatic relations. But it was the Europeans who would sail the world; from the 15th Century onward, European sailors went further, stayed longer, and explored the globe, creating colonial empires based on their sailing fleets.

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.


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