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Samarkand is a trade city-state in Civilization VI. It was added in the Babylon Pack.


City-states that provide new tile improvements are quite a mixed bag. They are unique in the sense that you don't instantly feel their bonuses once you become their Suzerain, but only after you start building their improvements. Although Builders can be built en masse easily as the game progresses, space will become more and more of the sole restrictive factor. Therefore, city-state improvements have to be very impactful to justify their existence on the map, since they will be competing against District Districts, wonders, standard improvements that every civilization needs, and sometimes unique improvements.

Unfortunately, the Trading Dome is the worst city-state tile improvement by a large margin. (Read more here.) Under almost no circumstances can you get more value out of a Trading Dome than a standard Farm or Mine, whose yields scale quickly with technological advancements. And for that reason, Samarkand is among the worst destinations for your hard-earned Envoy Envoys.

Civilopedia entry[]

The Silk Road refers to those trade routes that extended across the Central Asian steppe from ancient times until the 15th century. It was a route not only of silk, but also jade and other goods, not to mention art, literature, and religion. Central to the Silk Road were the powers of the steppes – those Turkic and Mongolian groups that, when strong, permitted the road to operate. War and conflict, naturally, disrupted trade, and it was the collapse of the Mongol Empire – and the rise of European ship-based trade - that led to the Silk Road’s decline.

Samarkand was at the Silk Road’s heart, called by the writer Ibn Battuta “one of the greatest and finest of cities, and the most perfect of them in beauty.” Its history is long - Alexander the Great conquered the city in 329 BC, and the city then passed through Persian, Mongol, and Turkic hands over the centuries. While Genghis Khan destroyed the city in 1220 AD, it was to revive in the 14th century under Timur the Lame – Tamerlane, the Khan’s descendant and warrior that, in all his conquests, never faced defeat. Timur founded the Timurid Empire, a Turkic empire based in Samarkand. The Timurids in turn became the ancestors of the Mughal Empire, which dominated India before the arrival of the British.

At its height, Samarkand was a place of diverse peoples and ideas. While Islam was the religion of the Timurids, and the mosques of the city are famous worldwide, Zoroastrianism, Christianity, Buddhism, Hinduism, and Manichaeism all were present in the city. Samarkand was conquered by the Russians in the 19th century and remained a part of the Russian (and, later, Soviet) empires until Uzbekistan became independent after the fall of the Soviet Union. In addition to its heritage, the city remains today as a transportation hub and a center for silk weaving.


See also[]

Civilization VI City-States [edit]
Cultural Antananarivo1Ayutthaya1Caguana1KumasiMohenjo-DaroNan MadolRapa Nui GS-OnlyVilnius
Industrial Auckland1BrusselsBuenos AiresCardiff GS-OnlyHong KongJohannesburg1Mexico City GS-OnlySingapore1Toronto
Militaristic Akkad GS-OnlyCarthageGranada1KabulLahore1Ngazargamu GS-OnlyPreslavVallettaWolin1
Religious Armagh1Chinguetti1JerusalemKandyLa VentaNazca GS-OnlyVatican City1Yerevan
Scientific Anshan1Babylon R&F-OnlyBologna GS-OnlyFez GS-OnlyGenevaHattusaMitla1Nalanda1Palenque1SeoulStockholmTaruga1
Trade AmsterdamAntioch R&F-OnlyBandar Brunei1Cahokia GS-OnlyHunza1JakartaLisbonMogadishu1Muscat1Samarkand1Venice1Zanzibar
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.