Civilization Wiki
Advertisement
Civilization Wiki

BackArrowGreen.png Back to the list of Buildings

The Sanctuary is an advanced conservation building in Civilization VI. It is built in the Preserve district.

Strategy[]

The Sanctuary functions very similarly to the Grove, only that instead of Food Food, Faith Faith, and Culture Culture, it provides Science Science, Gold Gold, and Production Production. The Sanctuary is usually less impactful than the Grove, since they both give similar bonuses to different types of yields, but the Grove is a lot cheaper and unlocked four eras earlier than the Sanctuary. However, this hardly means this building is not worth building. Science Science and Production Production are critical yields, and this building can provide a solid amount of both.

Note that the Sanctuary is not a Tier 2 building. Although it is unlocked after the Grove, its building requirement does not include the Grove, meaning a Preserve can have the Sanctuary before getting the Grove, or just have the Sanctuary alone.

When playing as the Inca, the boosted yields apply to Mountains, which are normally impossible to work.

Civilopedia entry[]

In the Industrial age and later, the notion of preserving natural land for the amusement of nobility or the reflection of priests often gave way to the needs of empire. The British Empire set up twin botanical research facilities: Kew Gardens, opened in its present form in 1840, and a site in Singapore in 1859. These were not only places for the public to stroll, but also centers for scientific research, where new strains of crops could be developed for use across the Empire. Hunting lodges like Berlin’s Grunewald were transformed into public parks for workers in Berlin’s factories, and temple sanctuaries became places in which all – not just priests and monks – could meditate. Here, too, ecologists could have a window onto the natural world that was (and is) in a state of rapid decline. “Sanctuary,” here, has a double meaning – both the preservation of the “wild” for science, art and religion, as well as a place of refuge from the demands of the punch-clock, factory whistle, or smartphone.

Gallery[]

Civilization VI Buildings [edit]

AirportAmphitheater (Marae GS-Only.png) • Ancestral Hall R&F-Only.pngAncient WallsAquarium R&F-Only.pngAquatics Center R&F-Only.pngArchaeological MuseumArena (Tlachtli) • ArmoryArt MuseumAudience Chamber R&F-Only.pngBank (Gilded Vault3Grand Bazaar GS-Only.png) • Barracks (Basilikoi Paides1) • Broadcast Center (Film Studio) • CathedralChancery1Coal Power Plant GS-Only.pngConsulate1Dar-e MehrFactory (Electronics Factory) • Ferris Wheel R&F-Only.pngFlood Barrier GS-Only.pngFood Market R&F-Only.pngForeign Ministry R&F-Only.pngFortress2GranaryGrand Master's Chapel R&F-Only.pngGrove1Guildhall2GurdwaraHangarHeadquarters2Hydroelectric Dam GS-Only.pngIntelligence Agency R&F-Only.pngKeep2LibraryLighthouseMarket (Sukiennice1) • Mass Grave2Medieval WallsMeeting HouseMilitary AcademyMonument (Old God Obelisk3) • MosqueNational History Museum R&F-Only.pngNilometer2Nuclear Power Plant GS-Only.pngObelisk2Oil Power Plant GS-Only.pngPagodaPalacePlague Hospital2Power PlantQueen's Bibliotheque GS-Only.pngRenaissance Walls (Tsikhe R&F-Only.png) • Research LabRoyal Society R&F-Only.pngSanctuary1SeaportSewerShipyardShopping Mall R&F-Only.pngShrineStable (Ordu R&F-Only.png) • StadiumStock ExchangeStupaSynagogueTemple (Prasat1Stave Church) • University (Alchemical Society3MadrasaNavigation School1) • War Department R&F-Only.pngWarlord's Throne R&F-Only.pngWater Mill (Palgum1) • WatWorkshopZoo (Thermal Bath GS-Only.png)

1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.