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(Un-stubbed; still needs basic information on the actual concept. Not sure if the lists of sources should be bulleted lists or tables, please edit accordingly :)) Tags: Visual edit apiedit |
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+ | {{ScienceIcon6}} '''Science''' is one of the main tile yields in ''[[Civilization VI]]''. It is used to research developments in the [[Technologies (Civ6)|Technology]] tree. |
==Sources== |
==Sources== |
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+ | Science is mainly earned from [[population]] and the [[Campus (Civ6)|Campus]] district. Each citizen yields +2 {{ScienceIcon6}} Science, and [[Library (Civ6)|Libraries]], [[University (Civ6)|Universities]], and [[Research Lab (Civ6)|Research Labs]] yield +2, +4, and +5 {{ScienceIcon6}} Science respectively. International trade yields an additonal +1 {{ScienceIcon6}} Science, and Scientific [[City-state (Civ6)|city-states]] will grant massive amounts of Science (up to +4 {{ScienceIcon6}} in every Campus) based on the number of Envoys assigned to that city-state. |
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− | Science can be earned from population, the [[Campus (Civ6)|Campus]] district, and in some cases even resources and natural wonders. |
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+ | Only two [[Wonder (Civ6)|Wonders]] grant Science bonuses. These are the [[Great Library (Civ6)|Great Library]], which grants +2 {{ScienceIcon6}} Science, and the [[Oxford University (Civ6)|Oxford University]], which grants +20% bonus {{ScienceIcon6}} Science from every city. |
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+ | ===Resources=== |
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+ | Certain strategic and luxury [[Resources (Civ6)|resources]] grant {{ScienceIcon6}} Science boosts, including: |
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+ | * [[Iron (Civ6)|Iron]]: +1 {{ScienceIcon6}} Science |
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+ | * [[Aluminum (Civ6)|Aluminum]]: +1 {{ScienceIcon6}} Science |
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+ | * [[Mercury (Civ6)|Mercury]]: +1 {{ScienceIcon6}} Science |
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+ | * [[Tea (Civ6)|Tea]]: +1 {{ScienceIcon6}} Science |
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+ | ===Policy Cards=== |
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+ | Several [[Policy Cards (Civ6)|Policies]] also grant additional {{ScienceIcon6}} Science boosts once their conditions are met. These include: |
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+ | * [[Trade Confederation (Civ6)|Trade Confederation]]: +1 {{ScienceIcon6}} Science from international [[Trade route (Civ6)|trade routes]] |
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+ | * [[Military Research (Civ6)|Military Research]]: [[Military Academy (Civ6)|Military Academies]] and [[Seaport (Civ6)|Seaports]] grant +1 {{ScienceIcon6}} Science |
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+ | * [[Rationalism (Civ6)|Rationalism]]: +100% {{ScienceIcon6}} Science from Campus buildings |
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+ | * [[Raj (Civ6)|Raj]]: Each city-state you are Suzerain of grants +2 additional {{ScienceIcon6}} Science |
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+ | * [[Market Economy (Civ6)|Market Economy]]: International trade routes grant +2 {{ScienceIcon6}} Science per strategic resource improved at their destination |
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+ | * [[International Space Agency (Civ6)|International Space Agency]]: +10% {{ScienceIcon6}} Science from each city-state you are Suzerain of |
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+ | ===Great Scientists=== |
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+ | Many [[Great Scientist (Civ6)|Great Scientists]] grant {{ScienceIcon6}} Science bonuses. |
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+ | * [[Hypatia (Civ6)|Hypatia's]] bonus makes [[Library (Civ6)|Libraries]] provide an additional +1 {{ScienceIcon6}} Science. |
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+ | * [[Hildegard of Bingen (Civ6)|Hildegard of Bingen]] makes the target [[Holy Site (Civ6)|Holy Site's]] adjacency bonuses provide {{ScienceIcon6}} Science bonuses as well. |
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+ | * [[Galileo Galilei (Civ6)|Galileo Galilei]] grants the civilization 250 {{ScienceIcon6}} Science for each adjacent [[Mountain (Civ6)|Mountain]] tile. |
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+ | * [[Isaac Newton (Civ6)|Isaac Newton's]] bonus makes [[University (Civ6)|Universities]] grant an additional +2 {{ScienceIcon6}} Science. |
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+ | * [[Charles Darwin (Civ6)|Charles Darwin]] grants the civilzation 500 {{ScienceIcon6}} Science for each adjacent [[Natural Wonder (Civ6)|Natural Wonder]]. |
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+ | * [[Albert Einstein (Civ6)|Albert Einstein's]] bonus makes [[University (Civ6)|Universities]] grant an additional +4 {{ScienceIcon6}} Science. |
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+ | * [[Janaki Ammal (Civ6)|Janaki Ammal]] grants the civilization 400 {{ScienceIcon6}} Science for each adjacent [[Rainforest (Civ6)|Rainforest]] tile. |
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+ | * [[Mary Leakey (Civ6)|Mary Leakey]] grants the civilization 350 {{ScienceIcon6}} Science for every Artifact in the target city. |
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+ | ===Unique bonuses=== |
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+ | Many unique [[Tile improvement (Civ6)|improvements]], civ abilities, [[Unique building|infrastructure]], and leader bonuses grant unique {{ScienceIcon6}} Science bonuses. |
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+ | * The unique tile improvement of [[Sumerian (Civ6)}|Sumeria]], the [[Ziggurat (Civ6)|Ziggurat]], grants +2 {{ScienceIcon6}} Science. |
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+ | * The unique tile improvement of [[Spanish (Civ6)|Spain]], the [[Mission (Civ6)|Mission]], grants +1 {{ScienceIcon6}} Science if built next to a Campus and +2 {{ScienceIcon6}} Science with the [[Cultural Heritage (Civ6)|Cultural Heritage]] [[Civics (Civ6)|civic]]. |
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+ | * [[English (Civ6)|England's]] unique district, the [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]], grants +1 {{ScienceIcon6}} Science for every specialist in the district. |
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+ | * [[Arabian (Civ6)|Arabia's]] [[Madrasa (Civ6)|madrasas]] grant +5 {{ScienceIcon6}} Science. |
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+ | * [[Saladin (Civ6)|Saladin's]] leader bonus grants +10% bonus {{ScienceIcon6}} Science output from worship buildings. |
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+ | * [[Peter (Civ6)|Peter's]] trade routes grant him +1 {{ScienceIcon6}} Science for every 3 technologies the destination civilization is ahead of himself. |
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[[Category:Game concepts (Civ6)]] |
[[Category:Game concepts (Civ6)]] |
Revision as of 23:28, 19 November 2016
Science is one of the main tile yields in Civilization VI. It is used to research developments in the Technology tree.
Sources
Science is mainly earned from population and the Campus district. Each citizen yields +2 Science, and Libraries, Universities, and Research Labs yield +2, +4, and +5 Science respectively. International trade yields an additonal +1 Science, and Scientific city-states will grant massive amounts of Science (up to +4 in every Campus) based on the number of Envoys assigned to that city-state.
Only two Wonders grant Science bonuses. These are the Great Library, which grants +2 Science, and the Oxford University, which grants +20% bonus Science from every city.
Resources
Certain strategic and luxury resources grant Science boosts, including:
Policy Cards
Several Policies also grant additional Science boosts once their conditions are met. These include:
- Trade Confederation: +1 Science from international trade routes
- Military Research: Military Academies and Seaports grant +1 Science
- Rationalism: +100% Science from Campus buildings
- Raj: Each city-state you are Suzerain of grants +2 additional Science
- Market Economy: International trade routes grant +2 Science per strategic resource improved at their destination
- International Space Agency: +10% Science from each city-state you are Suzerain of
Great Scientists
Many Great Scientists grant Science bonuses.
- Hypatia's bonus makes Libraries provide an additional +1 Science.
- Hildegard of Bingen makes the target Holy Site's adjacency bonuses provide Science bonuses as well.
- Galileo Galilei grants the civilization 250 Science for each adjacent Mountain tile.
- Isaac Newton's bonus makes Universities grant an additional +2 Science.
- Charles Darwin grants the civilzation 500 Science for each adjacent Natural Wonder.
- Albert Einstein's bonus makes Universities grant an additional +4 Science.
- Janaki Ammal grants the civilization 400 Science for each adjacent Rainforest tile.
- Mary Leakey grants the civilization 350 Science for every Artifact in the target city.
Unique bonuses
Many unique improvements, civ abilities, infrastructure, and leader bonuses grant unique Science bonuses.
- The unique tile improvement of [[Sumerian (Civ6)}|Sumeria]], the Ziggurat, grants +2 Science.
- The unique tile improvement of Spain, the Mission, grants +1 Science if built next to a Campus and +2 Science with the Cultural Heritage civic.
- England's unique district, the Royal Navy Dockyard, grants +1 Science for every specialist in the district.
- Arabia's madrasas grant +5 Science.
- Saladin's leader bonus grants +10% bonus Science output from worship buildings.
- Peter's trade routes grant him +1 Science for every 3 technologies the destination civilization is ahead of himself.
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |