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{{Science6}} '''Science''' is one of the main tile yields in ''[[Civilization VI]]''. It is used to research developments in the [[Technologies (Civ6)|Technology]] tree.
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{{ScienceIcon6}} '''Science''' is one of the main tile yields in ''[[Civilization VI]]''. It is used to research developments in the [[Technologies (Civ6)|Technology]] tree.
   
 
==Sources==
 
==Sources==
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Science is mainly earned from [[population]] and the [[Campus (Civ6)|Campus]] district. Each citizen yields +2 {{ScienceIcon6}} Science, and [[Library (Civ6)|Libraries]], [[University (Civ6)|Universities]], and [[Research Lab (Civ6)|Research Labs]] yield +2, +4, and +5 {{ScienceIcon6}} Science respectively. International trade yields an additonal +1 {{ScienceIcon6}} Science, and Scientific [[City-state (Civ6)|city-states]] will grant massive amounts of Science (up to +4 {{ScienceIcon6}} in every Campus) based on the number of Envoys assigned to that city-state.
Science can be earned from population, the [[Campus (Civ6)|Campus]] district, and in some cases even resources and natural wonders.
 
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Only two [[Wonder (Civ6)|Wonders]] grant Science bonuses. These are the [[Great Library (Civ6)|Great Library]], which grants +2 {{ScienceIcon6}} Science, and the [[Oxford University (Civ6)|Oxford University]], which grants +20% bonus {{ScienceIcon6}} Science from every city.
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===Resources===
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Certain strategic and luxury [[Resources (Civ6)|resources]] grant {{ScienceIcon6}} Science boosts, including:
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* [[Iron (Civ6)|Iron]]: +1 {{ScienceIcon6}} Science
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* [[Aluminum (Civ6)|Aluminum]]: +1 {{ScienceIcon6}} Science
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* [[Mercury (Civ6)|Mercury]]: +1 {{ScienceIcon6}} Science
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* [[Tea (Civ6)|Tea]]: +1 {{ScienceIcon6}} Science
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===Policy Cards===
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Several [[Policy Cards (Civ6)|Policies]] also grant additional {{ScienceIcon6}} Science boosts once their conditions are met. These include:
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* [[Trade Confederation (Civ6)|Trade Confederation]]: +1 {{ScienceIcon6}} Science from international [[Trade route (Civ6)|trade routes]]
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* [[Military Research (Civ6)|Military Research]]: [[Military Academy (Civ6)|Military Academies]] and [[Seaport (Civ6)|Seaports]] grant +1 {{ScienceIcon6}} Science
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* [[Rationalism (Civ6)|Rationalism]]: +100% {{ScienceIcon6}} Science from Campus buildings
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* [[Raj (Civ6)|Raj]]: Each city-state you are Suzerain of grants +2 additional {{ScienceIcon6}} Science
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* [[Market Economy (Civ6)|Market Economy]]: International trade routes grant +2 {{ScienceIcon6}} Science per strategic resource improved at their destination
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* [[International Space Agency (Civ6)|International Space Agency]]: +10% {{ScienceIcon6}} Science from each city-state you are Suzerain of
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===Great Scientists===
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Many [[Great Scientist (Civ6)|Great Scientists]] grant {{ScienceIcon6}} Science bonuses.
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* [[Hypatia (Civ6)|Hypatia's]] bonus makes [[Library (Civ6)|Libraries]] provide an additional +1 {{ScienceIcon6}} Science.
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* [[Hildegard of Bingen (Civ6)|Hildegard of Bingen]] makes the target [[Holy Site (Civ6)|Holy Site's]] adjacency bonuses provide {{ScienceIcon6}} Science bonuses as well.
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* [[Galileo Galilei (Civ6)|Galileo Galilei]] grants the civilization 250 {{ScienceIcon6}} Science for each adjacent [[Mountain (Civ6)|Mountain]] tile.
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* [[Isaac Newton (Civ6)|Isaac Newton's]] bonus makes [[University (Civ6)|Universities]] grant an additional +2 {{ScienceIcon6}} Science.
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* [[Charles Darwin (Civ6)|Charles Darwin]] grants the civilzation 500 {{ScienceIcon6}} Science for each adjacent [[Natural Wonder (Civ6)|Natural Wonder]].
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* [[Albert Einstein (Civ6)|Albert Einstein's]] bonus makes [[University (Civ6)|Universities]] grant an additional +4 {{ScienceIcon6}} Science.
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* [[Janaki Ammal (Civ6)|Janaki Ammal]] grants the civilization 400 {{ScienceIcon6}} Science for each adjacent [[Rainforest (Civ6)|Rainforest]] tile.
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* [[Mary Leakey (Civ6)|Mary Leakey]] grants the civilization 350 {{ScienceIcon6}} Science for every Artifact in the target city.
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===Unique bonuses===
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Many unique [[Tile improvement (Civ6)|improvements]], civ abilities, [[Unique building|infrastructure]], and leader bonuses grant unique {{ScienceIcon6}} Science bonuses.
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* The unique tile improvement of [[Sumerian (Civ6)}|Sumeria]], the [[Ziggurat (Civ6)|Ziggurat]], grants +2 {{ScienceIcon6}} Science.
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* The unique tile improvement of [[Spanish (Civ6)|Spain]], the [[Mission (Civ6)|Mission]], grants +1 {{ScienceIcon6}} Science if built next to a Campus and +2 {{ScienceIcon6}} Science with the [[Cultural Heritage (Civ6)|Cultural Heritage]] [[Civics (Civ6)|civic]].
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* [[English (Civ6)|England's]] unique district, the [[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]], grants +1 {{ScienceIcon6}} Science for every specialist in the district.
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* [[Arabian (Civ6)|Arabia's]] [[Madrasa (Civ6)|madrasas]] grant +5 {{ScienceIcon6}} Science.
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* [[Saladin (Civ6)|Saladin's]] leader bonus grants +10% bonus {{ScienceIcon6}} Science output from worship buildings.
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* [[Peter (Civ6)|Peter's]] trade routes grant him +1 {{ScienceIcon6}} Science for every 3 technologies the destination civilization is ahead of himself.
   
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Revision as of 23:28, 19 November 2016

Science Science is one of the main tile yields in Civilization VI. It is used to research developments in the Technology tree.

Sources

Science is mainly earned from population and the Campus district. Each citizen yields +2 Science Science, and Libraries, Universities, and Research Labs yield +2, +4, and +5 Science Science respectively. International trade yields an additonal +1 Science Science, and Scientific city-states will grant massive amounts of Science (up to +4 Science in every Campus) based on the number of Envoys assigned to that city-state.

Only two Wonders grant Science bonuses. These are the Great Library, which grants +2 Science Science, and the Oxford University, which grants +20% bonus Science Science from every city.

Resources

Certain strategic and luxury resources grant Science Science boosts, including:

Policy Cards

Several Policies also grant additional Science Science boosts once their conditions are met. These include:

Great Scientists

Many Great Scientists grant Science Science bonuses.

Unique bonuses

Many unique improvements, civ abilities, infrastructure, and leader bonuses grant unique Science Science bonuses.

  • The unique tile improvement of [[Sumerian (Civ6)}|Sumeria]], the Ziggurat, grants +2 Science Science.
  • The unique tile improvement of Spain, the Mission, grants +1 Science Science if built next to a Campus and +2 Science Science with the Cultural Heritage civic.
  • England's unique district, the Royal Navy Dockyard, grants +1 Science Science for every specialist in the district.
  • Arabia's madrasas grant +5 Science Science.
  • Saladin's leader bonus grants +10% bonus Science Science output from worship buildings.
  • Peter's trade routes grant him +1 Science Science for every 3 technologies the destination civilization is ahead of himself.
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.