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These [[Resources (Civ6)#Strategic Resources|strategic]] and [[Resources (Civ6)#Luxury Resources|luxury resources]] each add +1 {{ScienceIcon6}} Science yield:
These [[Resources (Civ6)#Strategic Resources|strategic]] and [[Resources (Civ6)#Luxury Resources|luxury resources]] each add +1 {{ScienceIcon6}} Science yield:
* {{Iron6}} Iron
* {{Iron6}} [[Iron (Civ6)|Iron]]
* {{Aluminum6}} Aluminum
* {{Aluminum6}} [[Aluminum (Civ6)|Aluminum]]
* {{Mercury6}} Mercury
* {{Mercury6}} [[Mercury (Civ6)|Mercury]]
* {{Tea6}} Tea
* {{Tea6}} [[Tea (Civ6)|Tea]]
Of these resources, {{Mercury6}} Mercury and {{Tea6}} Tea are revealed at start (being Luxuries), while {{Iron6}} Iron is revealed soon after that. [[City (Civ6)|Cities]] which happen to have these resources close by in the early game will significantly boost your early scientific endeavors.
Of these resources, {{Mercury6}} Mercury and {{Tea6}} Tea are revealed at start (being Luxuries), while {{Iron6}} Iron is revealed soon after that. [[City (Civ6)|Cities]] which happen to have these resources close by in the early game will significantly boost your early scientific endeavors.

Revision as of 20:11, 31 January 2020

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Science Science is one of the main statistics in Civilization VI. It is used solely to research developments in the technology tree: each turn your raw Science Science output, plus eventual lump sums of Science Science, are applied towards the technology you are currently researching. Note that the raw Science Science output of your nation is not the only way to progress scientifically, but it is still essential!


Science Science is mainly earned from population and the Campus district. As of the February 2018 Update, each Citizen Citizen of a city yields 0.5 Science Science (with or without the Campus district), which makes for relatively good early progress as long as your Population grows fast. Later, however, you will have to develop additional means for scientific endeavors if you want to keep pace with your opponents.

Buildings, Improvements and the Campus District

The center of scientific development is the Campus, which is also one of the first districts unlocked in the game. Its adjacency bonuses provide additional Science Science, as do Specialist Citizen Citizens placed in it (+2 each). Its buildings - Libraries, Universities, and Research Labs - yield +2, +4, and +5 Science Science respectively and provide major contribution to your scientific growth.

Furthermore, Scientific city-states will grant massive amounts of Science (up to +4 Science Science in every Campus, and an additional +2 in the Capital Capital Capital) based on the number of Envoy Envoy Envoys assigned to that city-state.

Most of the time, several well-placed Campuses along with clever playing (for Eureka Eureka Eureka moments) will ensure your technological advancement is more than enough. But there are many more additional ways to earn raw Science Science.

In the expansions, the Aquarium (a mid-level building for the Water Park) provides +1 Science Science for each sea resource, Shipwreck Shipwreck Shipwreck, and Reef within its city's borders. In Gathering Storm, the Geothermal Plant is introduced as the only improvement so far that grants Science Science.


These strategic and luxury resources each add +1 Science Science yield:

Of these resources, Mercury Mercury Mercury and Tea Tea Tea are revealed at start (being Luxuries), while Iron Iron Iron is revealed soon after that. Cities which happen to have these resources close by in the early game will significantly boost your early scientific endeavors.

Policy Cards

Several Policy Cards also grant additional Science Science boosts once their conditions are met. These include:

However, most of these Policies become available only in the middle and late game, making them a good option for a player going for a Scientific Victory, rather than for general development.


Only two Wonders grant Science Science bonuses in vanilla version: the Great Library (which grants +2 Science Science) and Oxford University (which grants 20% bonus Science Science in its city). Both also provide tech boosts under certain circumstances.

In Rise and Fall, the Amundsen-Scott Research Station grants 20% Science Science bonus to all cities; this bonus goes up to 40% if the city has 5 or more Snow or Snow (Hills) tiles.

In Gathering Storm, the University of Sankore grants 3 Science Science to its city and more Science Science from Trade Route Trade Route Trade Routes.

However, Science Science can also be obtained through several natural wonders:

Great Scientists

Many Great Scientists grant Science Science bonuses (not to be confused with technology boosts, which are provided by other Great Scientists):

Of course, these benefits are quite difficult to obtain - plan well if you want to get these Scientists, and keep a constant eye on the Great People screen.


Besides the above, international Trade Route Trade Route Trade Routes may yield additional Science Science, when connecting to cities with Campus districts, or with certain Policies. Specialists assigned in Harbor districts also grant +1 Science Science each. And of course, we have the various ways to activate technology boosts, which will cut the time needed to research in half (see below).

Unique Bonuses

Many unique pieces of infrastructure and civ/leader abilities grant special Science Science bonuses:

  • The unique tile improvement of Sumeria, the Ziggurat, grants +2 Science Science.
  • The unique tile improvement of Spain, the Mission, grants +2 Science Science if built next to a Campus and a further +2 Science Science with the Cultural Heritage civic.
  • The unique building of Arabia, the Madrasa, grants +5 Science Science.
  • The unique district of Korea, the Seowon, grants +4 Science Science.
  • Saladin's leader bonus grants +10% bonus Science Science output to cities with worship buildings.
  • Peter's trade routes grant him +1 Science Science for every 3 technologies the destination civilization is ahead of himself.
  • Korea's civilization ability, Three Kingdoms, grants +1 Science Science for every Mine next to a Seowon.
  • Kupe's leader ability, Kupe's Voyage, grants +2 Science Science every turn before settling the first city.

Scientific Progress

As mentioned above, raw Science Science is not the only way to progress technologically. There are now many gameplay elements which can help you progress, even though your raw Science Science output is not that great.

  • Eureka Eureka Eureka moments. Almost every technology, beyond the most basic ones from the Ancient Era and certain other key techs, can be boosted through a Eureka Eureka Eureka moment. Check each technology's description to find out what you need to do to trigger the Eureka Eureka Eureka!
  • Tribal Villages. Some friendly tribes will share their technological secrets with you. This triggers a tech boost (equivalent to a Eureka Eureka Eureka moment) for a random technology in your era. Note that if you happen to have activated that technology's Eureka Eureka Eureka moment already, you will end up gaining the tech right away!
  • Espionage. After you produce your first Spy in the Renaissance Era, you will be able to steal Tech Boosts (equivalent to Eureka Eureka Eureka moments) from foreign cities. Just send your spy in a city with a Campus district, and send him or her on a Steal Tech Boost mission. Note that this is not cumulative with either a Eureka Eureka Eureka moment or another Tech Boost - if you have already activated such for this tech, you will be unable to complete the mission!
  • Research Agreements. After you research Scientific Theory, you will be able to enter into Research Agreements with a nation if the two of you are Declared Friends or Allies. You will have to select a particular technology you both have unlocked, and apply your joint efforts to develop it. When you complete the agreement (or sometimes even before that), you will gain the technology! Note that in Rise and Fall Research Agreements' function is given to Research Alliances.
  • Great People (especially Great Scientists). Many Great Persons have unique abilities which grant Tech boosts, sometimes to random technologies of their and the next era, and sometimes to one of the specific technologies which cannot receive a boost in any other way.



CIVILIZATION VI - How to Generate Science

Related Achievements

Man on the Moon
Man on the Moon
Win a regular game with a Science victory on any difficulty with any leader with a captured Egyptian city -- having also activated Newton and Darwin
The R.E.M. song 'Man on the Moon' mentions Egypt, Newton, and Darwin in one verse.
Mission to Mars
Mission to Mars
Win a regular game with a Science victory on any difficulty with any leader.
The Science Victory is achieved after establishing a base on Mars. May be a reference to the 2000 film Mission to Mars.
Civilization VI [edit]
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