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Detailed Trait info[edit | edit source]
- At the start of every new Era, scientific civilizations get a bonus technology. They are usually Monotheism, Nationalism, and Rocketry.
- For most civilizations discovering a technology first gives them a chance to spawn a Great Scientific Leader in their capital, this chance is a flat 3%. But for Scientific civilizations this increases to 5% or a one in twenty chance to spawn a great scientific leader - useful for rushing wonders.
- All buildings marked with the flag 'Scientific' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-scientific civilizations. These are typically buildings which provide a direct boost to research.
- Scientific civilizations start the game with Bronze Working.
The following civilizations are scientific:
|Civilization III Strengths|
|Agricultural • Commercial • Expansionist • Industrious • Militaristic • Religious • Scientific • Seafaring|
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