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==Strategy==
 
==Strategy==
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Scotland is clearly biased towards a [[Science Victory]], with a [[Domination Victory]] being their second option. A Religious Victory is not out of the question either, especially if you start next to some resources that grant {{Faith6}}, although because Scotland doesn't have any specific bonuses towards spreading a Religion, your Religion should only be spread inside your own empire or those that do not already have one. Choose beliefs that synergize well with Scotland's own ability, like choosing the [[Wat (Civ6)|Wat]] or [[Meeting House (Civ6)|Meeting House]] as a worship building, Work Ethic as a follower belief, and Defender of the Faith as an enhancer belief.
{{ShareYourWisdom|Scotland}}
 
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Early in the game, scout wide for valuable Luxury resources and the other major civilizations for the boost for [[Writing (Civ6)|Writing]]. Unless you start in an amazing location with multiple Luxuries nearby, you will want to beeline for [[Games and Recreation (Civ6)|Games and Recreation]] to start building an [[Entertainment Complex (Civ6)|Entertainment Complex]] that can help your next few cities.
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From there, Scotland can potentially go in any direction, but you should try to build Campuses and [[Industrial Zone (Civ6)|Industrial Zones]] in all of your cities. If you are aiming for a more aggressive playstyle, build some [[Encampment (Civ6)|Encampments]] to pump out strong units with a technological advantage. Use Wars of Liberation to keep the {{Production6}} costs and the [[Warmongering (Civ6)|warmongering]] penalties at a minimum, but space out your wars to keep your citizens happy without [[War weariness (Civ6)|war weariness penalties]].
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Although Scotland is not a civ geared for building large amounts of [[Wonder (Civ6)|Wonders]], there are some that they might like to try to build. The [[Colosseum (Civ6)|Colosseum]] and the [[Alhambra (Civ6)|Alhambra]] grant 2 {{AmenitiesIcon6}} Amenities each, with the former granting {{Culture6}} and [[Loyalty (Civ6)|Loyalty]] and the latter granting a free Military Policy slot and {{General6}} points. However, if they have a good setup for it, the [[Temple of Artemis (Civ6)|Temple of Artemis]] may be all they need in terms of {{AmenitiesIcon6}} Amenities for quite some time. Other useful wonders that may be particularly good for the Scottish include the [[Great Library (Civ6)|Great Library]], [[Mausoleum at Halicarnassus (Civ6)|Mausoleum at Halicarnassus]], [[Huey Teocalli (Civ6)|Huey Teocalli]], [[Ruhr Valley (Civ6)|Ruhr Valley]], [[Oxford University (Civ6)|Oxford University]], and [[Amundsen-Scott Research Station (Civ6)|Amundsen-Scott Research Station]].
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Scotland's unique improvement, the [[Golf Course (Civ6)|Golf Course]] should be placed in every city, just like Entertainment Complexes and [[Water Park (Civ6)|Water Parks]]. Because Scotland does not have any bonuses towards {{Culture6}}, they may fall behind other civs as Golf Courses are locked behind an annoying civic: [[Reformed Church (Civ6)|Reformed Church]]. Try to stay close to the other civs before this by building [[Monument (Civ6)|Monuments]] and/or some [[Theater Square (Civ6)|Theater Squares]].
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Scotland should place her {{EnvoyIcon6}} Envoys in, as one might guess, Scientific, Industrial, and possibly Militaristic [[City-state (Civ6)|city-states]]. [[Geneva (Civ6)|Geneva]] and [[Stockholm (Civ6)|Stockholm]] are the most preferable Scientific city-states if Scotland is not at war and is not looking to be at war soon, [[Palenque (Civ6)|Palenque]] is useful if Scotland has spawned in a {{Food6}}-poor area, and [[Hattusa (Civ6)|Hattusa]] is quite good if you are looking to conquer other cities. For Industrial city-states, [[Buenos Aires (Civ6)|Buenos Aires]] is uncontested as the most powerful city-state for Scotland to control: pretty much as long as you control Buenos Aires and don't remove your bonus resources, Scotland's cities will always be Ecstatic. Otherwise, [[Hong Kong (Civ6)|Hong Kong]] is very useful if you are trying to win a Science Victory. None of the Militaristic city-states give Scotland any synergistic bonuses; you want the production bonus towards units more than the actual [[Suzerain (Civ6)|Suzerain]] status. The final two city-states that Scotland should make efforts to befriend are [[Muscat (Civ6)|Muscat]] and [[Zanzibar (Civ6)|Zanzibar]], both of which grant {{AmenitiesIcon6}} Amenities for being their Suzerain.
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Scotland is flexible with all kinds of governments, although they should try to go for [[Classical Republic (Civ6)|Classical Republic]] for a Tier 1, [[Merchant Republic (Civ6)|Merchant Republic]] for a Tier 2 (although [[Monarchy (Civ6)|Monarchy]] isn't bad as well), and [[Communism (Civ6)|Communism]] for a Tier 3 (although [[Democracy (Civ6)|Democracy]] isn't bad as well).
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When playing against Scotland, you want to defeat them early. If you spawn beside them in the Ancient Era, it is a good idea to just run up to them and take one or more cities if possible to put them far behind everyone else. Alternatively, you can piggyback off their success with a Research Alliance, but you can be certain Scotland will not attack you as long as you have a city close by due to Robert the Bruce's agenda. In the mid-game, if Scotland has gotten ahead, try using light cavalry units to pillage Scotland's luxuries, Entertainment Complexes, and Campuses. Once you have unlocked aerial units, if you still haven't put Scotland behind, use them to target the same areas as listed above. Regardless of era, if you notice that Scotland has placed {{EnvoyIcon6}} Envoys in Militaristic or Scientific city-states, it might be worth your while sending [[Spy (Civ6)|Spies]] to remove them. Finally, whether you are playing as them or not, Scotland's unique unit, the [[Highlander (Civ6)|Highlander]], is not great. They won't be a priority target on the battlefield, or a unit that you'll want to produce more than once for the Era score.
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==Civilopedia entry==
 
==Civilopedia entry==

Revision as of 03:33, 4 May 2018

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The Scottish people (or Scots) represent a civilization in Civilization VI: Rise and Fall. Their colors are white (#F6FBFF) and blue (#516FAB), and they are led by Robert the Bruce.

The Scots' civilization ability is "Scottish Enlightenment," which provides Happy cities with +5% Science Science and Production Production and +1 Great Scientist Great Scientist and Great Engineer Great Engineer point in the appropriate districts (and doubles these bonuses in Ecstatic cities). Their unique unit is the Highlander (which replaces the Ranger), and their unique tile improvement is the Golf Course.

Strategy

Scotland is clearly biased towards a Science Victory, with a Domination Victory being their second option. A Religious Victory is not out of the question either, especially if you start next to some resources that grant Faith Faith, although because Scotland doesn't have any specific bonuses towards spreading a Religion, your Religion should only be spread inside your own empire or those that do not already have one. Choose beliefs that synergize well with Scotland's own ability, like choosing the Wat or Meeting House as a worship building, Work Ethic as a follower belief, and Defender of the Faith as an enhancer belief.

Early in the game, scout wide for valuable Luxury resources and the other major civilizations for the boost for Writing. Unless you start in an amazing location with multiple Luxuries nearby, you will want to beeline for Games and Recreation to start building an Entertainment Complex that can help your next few cities.

From there, Scotland can potentially go in any direction, but you should try to build Campuses and Industrial Zones in all of your cities. If you are aiming for a more aggressive playstyle, build some Encampments to pump out strong units with a technological advantage. Use Wars of Liberation to keep the Production Production costs and the warmongering penalties at a minimum, but space out your wars to keep your citizens happy without war weariness penalties.

Although Scotland is not a civ geared for building large amounts of Wonders, there are some that they might like to try to build. The Colosseum and the Alhambra grant 2 Amenities Amenities each, with the former granting Culture Culture and Loyalty and the latter granting a free Military Policy slot and Great General Great General points. However, if they have a good setup for it, the Temple of Artemis may be all they need in terms of Amenities Amenities for quite some time. Other useful wonders that may be particularly good for the Scottish include the Great Library, Mausoleum at Halicarnassus, Huey Teocalli, Ruhr Valley, Oxford University, and Amundsen-Scott Research Station.

Scotland's unique improvement, the Golf Course should be placed in every city, just like Entertainment Complexes and Water Parks. Because Scotland does not have any bonuses towards Culture Culture, they may fall behind other civs as Golf Courses are locked behind an annoying civic: Reformed Church. Try to stay close to the other civs before this by building Monuments and/or some Theater Squares.

Scotland should place her Envoy Envoys in, as one might guess, Scientific, Industrial, and possibly Militaristic city-states. Geneva and Stockholm are the most preferable Scientific city-states if Scotland is not at war and is not looking to be at war soon, Palenque is useful if Scotland has spawned in a Food Food-poor area, and Hattusa is quite good if you are looking to conquer other cities. For Industrial city-states, Buenos Aires is uncontested as the most powerful city-state for Scotland to control: pretty much as long as you control Buenos Aires and don't remove your bonus resources, Scotland's cities will always be Ecstatic. Otherwise, Hong Kong is very useful if you are trying to win a Science Victory. None of the Militaristic city-states give Scotland any synergistic bonuses; you want the production bonus towards units more than the actual Suzerain status. The final two city-states that Scotland should make efforts to befriend are Muscat and Zanzibar, both of which grant Amenities Amenities for being their Suzerain.

Scotland is flexible with all kinds of governments, although they should try to go for Classical Republic for a Tier 1, Merchant Republic for a Tier 2 (although Monarchy isn't bad as well), and Communism for a Tier 3 (although Democracy isn't bad as well).

When playing against Scotland, you want to defeat them early. If you spawn beside them in the Ancient Era, it is a good idea to just run up to them and take one or more cities if possible to put them far behind everyone else. Alternatively, you can piggyback off their success with a Research Alliance, but you can be certain Scotland will not attack you as long as you have a city close by due to Robert the Bruce's agenda. In the mid-game, if Scotland has gotten ahead, try using light cavalry units to pillage Scotland's luxuries, Entertainment Complexes, and Campuses. Once you have unlocked aerial units, if you still haven't put Scotland behind, use them to target the same areas as listed above. Regardless of era, if you notice that Scotland has placed Envoy Envoys in Militaristic or Scientific city-states, it might be worth your while sending Spies to remove them. Finally, whether you are playing as them or not, Scotland's unique unit, the Highlander, is not great. They won't be a priority target on the battlefield, or a unit that you'll want to produce more than once for the Era score.


Civilopedia entry

Occupying the northernmost reaches of the island of Great Britain, Scotland’s history has long been intertwined with that of its formidable neighbor to the south. Having fought repeatedly for independence throughout its history, the nation of Scotland often found itself the object of desire for invading forces from across the world.

Some of Scotland’s earliest recorded history comes from the conquests and travels of the Roman Empire, who seized large portions of England and Scotland at the turn of the 1st Century. At the time, Scotland was inhabited by various indigenous tribes known to the Romans as the “Caledonians.” Frequent skirmishes between the Romans and these local tribes are said to have inspired the construction of Hadrian’s famous wall to isolate the natives from the burgeoning empire (with debatable effectiveness).

By the mid-4th Century, the Romans had all but abandoned their attempts to control the British Isles, and over the next millennia the local kingdoms grew in strength and coordination. Among them were the Gaels and their kingdom of Dal Riata in the west, and the Picts and their kingdom to the east.

Although the Gaelic language (and much of their culture) prevailed over that of the Picts, by most accounts it was the Gaels who were slowly absorbed as the Pictish kingdom itself evolved into what became the Kingdom of Alba. In the Gaelic language the Kingdom of Alba translates as the Kingdom of Scotland, and over time all who inhabited their lands came to be known as Scots.

The arrival of the first Vikings from Denmark and Norway to the shores of Scotland around the turn of the 9th Century brought a new threat to the fledgling kingdom. However, while coastal settlements across western Scotland suffered from a number of raids by these Norsemen, it was England that suffered the majority of their wrath.

In 1124, King David I was crowned King of Scots, ushering in an era of sweeping changes so vast that historians came to refer to the period as the "Davidian Revolution." The rise of feudalism changed the Scottish approach to land ownership, local governance, and military structure.

It was under King David that Scotland constructed the first towns by royal charter. Known as burghs, these officially-sanctioned settlements provided a crucial source of income for Scottish monarchs for centuries to come. The commerce (and subsequent tax revenue) created in the burghs proved to be a critical factor in Scotland's ongoing development throughout the Middle Ages.

Some 200 years after David's reign, Scotland faced the growing specter of English rule over its lands and people. What came to be known as the First War of Scottish Independence began during the reign of notorious English King Edward "Longshanks", whose brutal tactics and disdain for the Scots incited a conflict that would last more than 20 years.

It was during this revolution that two of Scotland's most famous heroes, Sir William Wallace and Robert the Bruce, first rose to prominence. Both would lead Scotland's armies into battle against the English Kings, first Longshanks, and later his son Edward II.

Under the rule of Robert, the Declaration of Arbroath was signed in 1320 and delivered to the pope. Considered by many to be the world's first declaration of independence, and the later inspiration for the United States Declaration of Independence, this document claimed Scotland's status as a sovereign state. And for a time, it held true.

Robert the Bruce was succeeded by his son, David II, who in turn died childless in 1371. This led to the throne passing to Robert II, the grandson of Robert the Bruce (through his daughter Marjorie) and the high steward of Scotland, Walter Stewart.

As the first king of the royal house of Stewart, Robert's reign marked the beginning of the Stewart Dynasty (later changed to Stuart), a continuous line of rulers who lead Scotland until the early 17th century. Among the Stuart monarchs was the famous Mary, Queen of Scots, who was notably imprisoned and later beheaded after being convicted of planning the assassination of Queen Elizabeth of England in an attempt to usurp her throne.

In 1706, Scotland and England entered into negotiations to unite the two kingdoms in an effort to avoid the possibility of another protracted conflict, and to improve the financial security and trade arrangements of both sides. The agreed upon Treaty of Union led to the Acts of Union that officially brought both nations together as the United Kingdom of Great Britain on May 1, 1707.

Coinciding with the Industrial Revolution, the 18th Century marked the dawn of a period known as the "Scottish Enlightenment" when Scottish culture flourished. Advances in architecture and engineering, literature, music, and medicine all brought Scotland esteem and influence across the world. It was during this time that Scotland became famous for its shipwrights, who contributed greatly to the transition from wooden sailing ships to steamships made of iron.

In the modern day, Scotland has moved away from its industrial past with a greater reliance on financial services and the banking industry to lead economic growth. Scotland still relies on a variety of manufactured goods, with Scotch whisky (not to be confused with Irish whiskey) being among the most famous of the nation's exports. Still, it could be the said that Scotland's ongoing contributions to the world's scientific and cultural pursuits are its greatest gift to the world.

City Names

Citizen Names

Males:

  • Amer
  • Hamish
  • Donnan
  • Ewan
  • Giles
  • Hugh
  • Fergus
  • Ranald
  • Dauid
  • Maelcolm

Females:

  • Ada
  • Burunild
  • Deirdre
  • Ellen
  • Ese
  • Florie
  • Ysabell
  • Maggie
  • Muriel
  • Orabilia

Modern Males:

  • Angus
  • Colin
  • Douglas
  • Edmund
  • Harry
  • Simon
  • Mungo
  • Kenneth
  • Ian
  • Wallace

Modern Females:

  • Alison
  • Bonnie
  • Fiona
  • Gillian
  • Heather
  • Iona
  • Rhona
  • Jane
  • Mary
  • Kenna

Trivia

  • The Scottish civilization's symbol is the thistle, which has been the national emblem of Scotland since the reign of Alexander III.
  • Robert the Bruce's background is the Scottish Highlands with a castle in the distance.
  • On Robert the Bruce's diplomacy screen, he is seen sitting on a chair. If a player declares war on him, he stands up and kicks the chair off the screen.

Gallery

Videos

Civilization_VI-_Rise_and_Fall_–_First_Look-_Scotland

Civilization VI- Rise and Fall – First Look- Scotland

External links