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Scouts are unarmed, non-combat units with two movement points. They are good at exploring the countryside. Only Expansionist civilizations can build Scouts.

The Inca, instead build their unique unit Chasqui Scout which unlike the Scout can defend and attack in addition to suffering no penalties when moving through hills and mountains.

Civilopedia entry[]

Smart application of a nation's military resources often means identifying the points that would benefit from it the most.The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.

See also[]

Civilization III Units
Land

Ancient CavalryAnsar WarriorUArcherArmyArtilleryBerserkUBowmanUCannonCatapultCavalryChariotChasqui ScoutUConquistadorUCossackUCruise MissileCrusaderEnkidu WarriorUExplorerFlakGallic SwordsmanUGuerillaHopliteUHorsemanHussarUHwachaUICBMImmortalsUImpiUInfantryJaguar WarriorUJavelin ThrowerUKeshikUKnightLeaderLegionaryULongbowmanMarineMech InfantryMedieval InfantryMobile SAMModern ArmorModern ParatrooperMounted WarriorUMusketeerUMusketmanNumidian MercenaryUPanzerUParatrooperPikemanRadar ArtilleryRiderURiflemanSamuraiUScoutSettlerSipahiUSpearmanSwiss MercenaryUSwordsmanTactical NukeTankThree-Man ChariotUTOW InfantryTrebuchetWar ChariotUWar ElephantUWarriorWorker

Sea

AEGIS CruiserBattleshipCaravelCarrackUCarrierCruiserCurraghDestroyerDromonUFrigateGalleonGalleyIroncladMan-O-WarUNuclear SubmarinePrivateerSubmarineTransport

Air

BomberF-15UFighterHelicopterJet FighterStealth BomberStealth Fighter

U: Unique unit
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