Civilization Wiki
m (→‎Strategies: Made wording and mechanical changes.)
Tags: Visual edit apiedit
m (→‎Strategy: Capitalized a letter.)
Tags: Visual edit apiedit
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== Strategy ==
 
== Strategy ==
   
The scout can be turned into a "super medic" by attaching a [[Great General (Civ4)|Great General]] to it and giving it the [[Medic III]] promotion, allowing him to rapidly heal units on his and adjacent squares.
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The Scout can be turned into a "super medic" by attaching a [[Great General (Civ4)|Great General]] to it and giving it the [[Medic III]] promotion, allowing him to rapidly heal units on his and adjacent squares.
 
==Civilopedia Entry==
 
==Civilopedia Entry==
 
Smart application of a nation's military resources often means identifying the points that would benefit from it the most. The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.
 
Smart application of a nation's military resources often means identifying the points that would benefit from it the most. The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.

Revision as of 05:05, 23 March 2015

Template:Unit The Scout is an early-ages exploration unit, which becomes available with the technology Hunting. Civilizations starting with this technology will get a Scout unit instead of a Warrior. Scouts are also found in native villages (goody huts). They upgrade to Explorers after researching Compass.

Scouts will defend against enemy attacks but cannot attack on their own.

Strategy

The Scout can be turned into a "super medic" by attaching a Great General to it and giving it the Medic III promotion, allowing him to rapidly heal units on his and adjacent squares.

Civilopedia Entry

Smart application of a nation's military resources often means identifying the points that would benefit from it the most. The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.