Civilization Wiki
Advertisement

The Scout Sub is a unit in Call to Power II.

Summary[]

  • Sees underwater units.

Gameplay[]

The Scout Sub relies on speed and stealth to accomplish its mission. It avoids direct conflict with a wide scope of Vision that sees enemy units long before they are aware of it.

Great Library entry[]

Even though commercial applications of fluid breathing systems were stymied by the unwillingness of regulatory agencies to approve their use, the military found several secret uses for the system. By far the most advanced was the scout submarine. Powered by a small nuclear reactor, it was the first manned craft to deploy with no oxygen systems or pressurized hull of any kind. The two occupants wore deep suits fitted with fluid breathing systems and could explore even the deepest trenches and underwater canyons. The military secretly contracted scout subs for scientific research missions on occasion but, more often than not, utilized its speed and wide vision range for long-range reconnaissance missions. It derived its stealth capabilities from a sonar-absorbing, composite exterior surface and a thermally shielded propulsion system that minimized its heat signature.

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
Advertisement