Scramble for Africa

Scramble for Africa image

Wikipedia has a page called:

Scramble for Africa is a Civilization V scenario included with the Brave New World expansion pack. It is based on the actual Scramble for Africa which took place from 1880 to 1910, a period where multiple European powers, including Britain, France, Portugal, Germany, Italy, Belgium, and Spain, colonized all of the African continent, except for two countries, Ethiopia and Liberia.

Scenario Description[edit | edit source]

Europeans had claimed most of the native lands elsewhere, but not the dark continent of Africa. Driven by a sense of adventure, a desire for wealth, and the thirst for knowledge, explorers and settlers scrambled into Africa from north and west. There they encountered lost kingdoms, exotic beasts and native empires that challenged their dreams of colonization. Can you claim the riches of Africa as a European? Or will you try and repulse the interlopers?

Gameplay[edit | edit source]

The winner of the scenario is the civilization with the most victory points after 100 turns. In addition to normal scoring methods, European civilizations receive victory points for taking artifacts, for being the first to discover natural wonders, and for owning the longest railroad between two cities; North African civilizations score victory points based on their Gold Gold income; and Sub-Saharan civilizations earn points for generating Culture Culture. Points are also awarded to the owner of the Suez Canal, and points for land are doubled.

Civilizations[edit | edit source]

The twelve playable civilizations in the Scramble for Africa scenario are:

  • Belgium (uses Sweden's colors)
    • Leader: Leopold II (a re-used Pedro II), who speaks in Portuguese, instead of French.
    • Unique Ability: River Steamers - Rivers and adjacent difficult terrain count as clear terrain for movement. Rivers extend length of land trade routes as if they were roads. +2 Production Production from Plantations.
    • City List: Boma, Leopoldville, Banningville, Elizabethville, Stanleyville, Coquilhatville, Albertville, Luluabourg, Thysville, Jadotville, Tshikapa, Costermansville, Bakwanga, Kindu, Banana
  • The Boers (scenario-specific civilization)
    • Leader: Paul Kruger (a re-used Washington)
    • Unique Ability: The Great Trek - +1 Culture Culture and +1 Food Food from each Farm.
    • City List: Pretoria, Bloemfontein, Johanesburg, Klein Vrystaat, Potschefstrom, Vryburg, Winburg, Pietersburg, Benoni, Heidelberg, Messina, Virginia, Boksburg, Severna Park
  • England
    • Leader: Victoria (a re-used Elizabeth)
    • Unique Ability: The Rhodes Colossus - Tile improvement construction rate doubled.
    • City List: Cape Town, Gibraltar, Freetown, Accra, Lagos, Port Elizabeth, Victoria, Mombasa, Port Sudan, Hargeisa, Maseru, Mafeking, Zomba, Entebbe, Nairobi, Zungeru, Salisbury, Kampala, Lusaka, Lilongwe, Tamale, Kisumu
  • Egypt
    • Leader: Ismail Pasha (a re-used Ramesses II)
    • Unique Ability: Muhammad Ali's Legacy - Trade Route Gold Gold bonus from Caravansaries and Harbors doubled.
    • City List: Cairo, Alexandria, Suez, Khartoum, Kassala, Kosti, Luxor, Nyala, Asyut, Wad Madani, Al Qadarif, Aswan, Al-Fashir, Edfu
  • Ethiopia
    • Leader: Menelik II (a re-used Haile Selassie)
    • Unique Ability: Spirit of Adwa (Same as main game)
    • City List: Same as main game
  • France
    • Leader: Jules Grevy (a re-used Napoleon)
    • Unique Ability: Third Republic - Founded cities start with additional territory.
    • City List: Algiers, Dakar, Abidjan, Porto Novo, Libreville, Moroni, Bamako, Brazzaville, N'Djamena, Niamey, Nouakchott, Bangui, Djibouti, Fort Dauphin, Conakry, Pointe-Noire, Bouake, Bobo-Dioulasso, Djougou, Bechar
  • Germany
    • Leader: Bismarck
    • Unique Ability: Gunboat Diplomacy - Gain 9 additional Influence (Civ5).png Influence per turn from City-States you could demand tribute from. City-States do not become upset by intruding units.
    • City List: Douala, Swakopmund, Yaounde, Lome, Bagamoyo, Bamenda, Windhoek, Ujiji, Garoua, Kara, Luederitz, Kigali, Maroua, Dodoma, Bertoua
  • Italy (a re-used Rome)
    • Leader: Giuseppe Garibaldi (a re-used Augustus Caesar)
    • Unique Ability: Mare Nostrum - Embarked units have +1 Movement Movement and only pay 1 Movement Movement point to disembark.
    • City List: Palermo, Cagliari, Catanzaro, Asmara, Bosaso, Assab, Beledweyne, Keren, Baidoa, Galkayo, Kismayo, Massawa, Jowhar, Garoowe, Bardera, Wardho, Adi Ugri
  • Morocco
    • Leader: Hassan I (a re-used Ahmad al-Mansur)
    • Unique Ability: Gateway to Africa (Same as main game)
    • City List: Same as main game
  • The Ottomans
    • Leader: Abdul Hamid II (a re-used Suleiman)
    • Unique Ability: Barbary Corsairs (Same as main game)
    • City List: Tripoli, Tunisia, Benghazi, Sabha, Tobruk, Sfax, Hun, Sirte, Nalut, Ubari, Al Jawf, Brak, Murzuk, Zella, Gat, Qaminis, Awjila
  • Portugal
    • Leader: Maria Pia (a re-used Maria I)
    • Unique Ability: Mare Clausum (Same as main game)
    • City List: Lisbon, Bissau, Sao Tome and Principe, Luanda, Benguela, Lourenco Marques, Beira, Mozambique, New Lisbon, Sa da Bandeira, Vila pery, Silva Porto, Tete, Vila Cabral, Porto Amelia, Malanje, Vila Junqueiro, Xai-Xai, Luso, Henrique de Carvalho, Mocamedes, New Lamego
  • The Zulus
    • Leader: Cetshwayo (a re-used Shaka)
    • Unique Ability: Solar Eclipse (25% Combat bonus against units that require a more advanced Technology)
    • City List: Same as main game

City-States[edit | edit source]

City-states in fixed locations:

City-states in randomized locations:

  • Bornu - Mercantile
  • Bunkeya - Militaristic
  • Luba - Mercantile
  • Ouagadougou - Mercantile
  • Segou - Mercantile
  • Sokoto - Militaristic

Units[edit | edit source]

Wonders[edit | edit source]

Buildings[edit | edit source]

Policy branches[edit | edit source]

Social Policy screen in Scramble for Africa scenario. Egypt can adopt only North African branch.

European[edit | edit source]

  • Advanced Siege Tactics
  • Sphere of Influence
  • Trade Unions
  • Principle of Effective Occupation
  • Colonialism
  • Capitalism

North African[edit | edit source]

North African social policies icon

  • Army of the Sahara
  • Improved Wares
  • Caravans
  • Berber Heritage
  • Conscription
  • Commercial Hub

Sub-Saharan[edit | edit source]

Sub-Saharan social policies icon

  • Warrior Code
  • Fine Arts
  • Nationalism
  • Genius
  • Discipline
  • Cultural Centers

Gallery[edit | edit source]

Related achievements

Playing as Italy in Scramble for Africa, earn the VP for finding two Natural Wonders.
Dr Livingstone I presume?
Dr Livingstone I presume?
Playing as Belgium, move your Stanley Explorer to within a tile of England's Livingstone Explorer.
I Prefer my Africa Scrambled
I Prefer my Africa Scrambled
Win the Scramble for Africa scenario as any civ on any difficulty.
Nigerian Bank Account
Nigerian Bank Account
In Scramble for Africa, marry Sokoto or Bornu.
Ottoman Carpentry
Ottoman Carpentry
Win the Scramble for Africa playing as the Ottomans on Deity.
Praise the Victories
Praise the Victories
Win the Scramble for Africa playing as the Boers on Deity.
The Rhodes Colossus
The Rhodes Colossus
Playing as England in Scramble for Africa, complete a railroad from Cairo to Capetown.
Community content is available under CC-BY-SA unless otherwise noted.