The Sea Engineer is a unit in Call to Power II.
Summary[]
- Creates Sea Colonies
Gameplay[]
The Sea Engineer Settles Sea Colonies. Like a Settler or Urban Planner, building the Sea Engineer removes a Population point from the City in which it is built.
Great Library entry[]
As land became scarce, nations began to look to the sea to build cities. Unfortunately, the intense pressure at the bottom of the ocean made it difficult construct large-scale projects. The development of nanotechnology in the late 21st century opened up new frontiers in exploration, construction and science. The sea engineer was the first mobile nano-assembly vehicle developed for underwater construction. Using the latest robotics technology, the sea engineer was capable of molecular-level construction of solid materials.
See also[]
- Sea Engineer in other games
Call to Power II Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Helicopter • Carrack • Catapult • Cavalry • Cleric • Coracle • Corporate Branch • Crawler • Cruise Missile • Cyber Ninja • Destroyer • Diplomat • Dreadnaught • Eco-Ranger • Eco-Terrorist • Empathic Diplomat • Fascist • Fighter • Fire Trireme • Freight Transport • Fusion Tank • Hoplite • Hover Infantry • Infantryman • Infector • Interceptor • Ironclad • Knight • Kraken • Lawyer • Leviathan • Light Mech • Longship • Machine Gunner • Marine • Mobile SAM • Moray Striker • Mounted Archer • Nuclear Submarine • Nuke • Paratrooper • Pikemen • Plasma Destroyer • PT Boat • Samurai • Scout Sub • Sea Engineer • Settler • Ship of the Line • Slaver • Space Plane • Spy • Spy Plane • Stealth Bomber • Stealth Fighter • Submarine • Tank • Televangelist • Troop Ship • Urban Planner • War Walker • Warrior |