Detailed Trait info
- All naval units get +1 movement.
- Naval units that end their turn on 'unsafe terrain' (such as Galleys and Caravels without the necessary advance, a reduced chance of being lost. Surviving 75% of the time, instead of 50%.
- All towns, cities and metros settled on a coast get +1 bonus commerce, this affected by the despotism penalty.
- All buildings marked with the flag 'Seafaring' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-Seafaring civilizations. The Seafaring buildings are Harbor, Commercial Dock, Coastal Fortress and Offshore platform.
- Seafaring civilizations start the game with Alphabet, if the civilization is both Commercial and Seafaring then it starts with Pottery as well.
The following civilizations are seafaring:
- Carthaginian
- Byzantines
- Dutch
- Portuguese
- Babylon
- English (updated in Conquests expansion)
Civilization III Strengths |
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AgriculturalC • Commercial • Expansionist • Industrious • Militaristic • Religious • Scientific • SeafaringC |
C: Added in Conquests expansion |