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− | |effect = *+ |
+ | |effect = *+15% {{production5}} for naval units |
+ | *+1 {{production5}}, {{gold5}} from sea resources |
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− | *City must have at least one improved nearby sea resource}} |
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+ | *City must be built on a coast |
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+ | *Requires [[Harbor (Civ5)|harbor]]}} |
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Revision as of 21:00, 22 June 2012
Game Info:
+1 Production from Sea Resources worked by this City.
City must have at least one Sea Resource with Fishing Boats nearby.
Strategy:
A Seaport increases the production output of an improved sea resource. The Seaport cannot be constructed unless the city has at least one such improved resource nearby.
Historical Info:
A seaport is a modern super-harbor. It is a deep-water port which has facilities to handle the largest tankers and transports. Seaports usually contain a forest of cranes for the rapid unloading of cargo, which is then transported away via a bewildering maze of railroad tracks and roads. Modern seaports are controlled by harbor-masters in high-tech control rooms equipped with radar, satellite feeds, and sophisticated computers employing complex tracking software.