The Seaport is an advanced maritime building in Civilization VI. It is built in the Harbor district and requires a Shipyard (or one of its replacements).
- Effects:
- +25% Faster Fleet and Armada training.
- +25% combat experience for all naval units trained in this city.
- +2 Gold to all Coast or Lake tiles owned by this city.
- +2 Food
- +2 Gold
- +1 Housing
- +1 Citizen slot
- +1 Food additionally per Specialist in this district.
- +1 Great Admiral point per turn.
- +1 Science ( +2 Science) with Military Research policy card
- +15% Production towards Space Race projects with Integrated Space Cell policy card
- With Ethiopia Pack: +6 Gold for each Trade City-State with 6 Envoys.
In the Monopolies and Corporations game mode, the Seaport can store 3 Corporation products.
Strategy[]
The Seaport is one of the most complete boosters in the entire game! It is worth the time invested to build it ASAP in every Harbor you have, because it will provide significant bonuses to its parent city.
Maybe the most important feature of the building is the boost to Fleet and Armada training speed, which is similar to the Military Academy's boost to Corps and Armies. Thanks to it, a weak civilization may be able to churn out a much stronger navy much faster than its enemies will expect, and a strong civilization will build an even stronger navy, again that much faster.
Another great boost, as per the Spring 2017 Update, is the Gold yield added to all Coast or Lake tiles. If you have lots of these and are able to work them, you could potentially turn this city into a veritable gold mine! Thanks to this boost, and a similar new bonus for the Lighthouse, it is now worth it to have coastal cities covering lots of water.
Civilopedia entry[]
The sites of ancient ports were selected to optimize access to land or river routes, protect the anchored shipping, and maximize harbor fees – Guangzhou in Qin China, Piraeus for Athens, Canopus and Alexandria in Egypt, Lothal for the Harappan, Rome's Ostia Antica. More than just a harbor, a seaport offered all the necessities for sea-going vessels and their crews: cordage and carpentry workshops, docks and slips, bars and brothels, warehouses, and so on. The seaports of Europe were the launching points for the exploration and colonization of the world, as well as the naval bases that figure prominently in military history. Commercial empires rose and fell tied to the fate of their seaports: Phoenicia, Srivijaya, Portugal and others. Although less common than those facing the seas, inland ports such as New Orleans or Calcutta gave vast regions access to the oceans. Today the great ports of the world – Port Said, Hamburg, Shanghai, Melbourne, Santos, Hong Kong, Los Angeles and Vancouver, to name a few – are a forest of cranes, a maze of roads and rail, a city of warehouses and storage tanks, all devoted to making a profit from export and import.
See also[]
- Seaport in other games