Civilization Wiki
Advertisement

BackArrowGreen Back to the list of tile improvements

The Seaside Resort is a standard tile improvement in Civilization VI. It can only be built on flat coastal Grassland, Plains, and Desert tiles with a minimum Appeal rating of Breathtaking (4+). In Gathering Storm, it can also be built on any coastal Volcanic Soil tile that has Breathtaking Appeal, regardless of its terrain or relief.

  • Effects:
    • Provides Tourism Tourism equal to the Appeal of the tile on which it was built.
    • Provides Gold Gold equal to the Appeal of the tile on which it was built.

Strategy[]

For the player pursuing a Cultural Victory, Seaside Resorts provide an alternative source of Tourism Tourism which may help immensely! Unfortunately, their placement requirements are quite specific (like the National Park), so you should plan in advance. Found cities close to or on the Coast with lowlands nearby, and avoid building stuff which diminishes Appeal in the tiles immediately next to water. The Eiffel Tower and Golden Gate Bridge will help you immensely with placement opportunities. Seaside Resorts can also be made more effective with Cristo Redentor, which doubles their Tourism Tourism yields.

A Seaside Resort generates Tourism Tourism as long as it's within a city's workable radius (i.e., 1-3 hexes away from the City Center), even if its tile isn't worked.

Civilopedia entry[]

Seaside resorts have been around since the Roman Empire, the first where folk – rich folk – had the time to spend lying about; the Roman town of Baiae on the Gulf of Naples, the island of Capri and the doomed town of Pompeii were all favored by the elite of the empire. But it wasn’t until the mid-18th Century that the wealthy took to the waters at seaside resorts in droves as part of their conspicuous consumption; the first to cater to the indolent rich was Scarborough in 1720 AD. In 1793 Heiligendamm opened, bringing Europe’s aristocracy to the shores of the Baltic. With the coming of the Industrial Revolution, the nouveau riche joined them in splashing about in warm waters. Then, as working hours declined and disposable income increased, even the working classes could join them at Brighton, Nice and Coney Island … forcing the filthy rich to go to places like Monte Carlo and Acapulco for their sun and fun.

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Advertisement