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'''Secularism''' is a [[Social policies (Civ5)|social policy]] in ''[[Civilization V]]''. It is part of the [[Rationalism (Civ5)|Rationalism]] tree.
 
'''Secularism''' is a [[Social policies (Civ5)|social policy]] in ''[[Civilization V]]''. It is part of the [[Rationalism (Civ5)|Rationalism]] tree.
   
The clear separation of religion and state is the basis of all rational thinking. After all, who can consider developing empiric evidence-based research when all his superiors continue to believe blindly in whatever the Church tells them to believe? And so, Secularism enables all specialists in your cities to aid scientific progress through developing critical thinking.
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The clear separation of religion and state is the basis of all rational thinking. After all, who can consider developing empiric evidence-based research when all his superiors continue to believe blindly in whatever the Church tells them to believe? And so, Secularism enables all specialists in your cities to aid scientific progress through developing critical thinking.
   
 
==Game Info==
 
==Game Info==
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== Strategy ==
 
== Strategy ==
This is one of the most powerful {{Science5}}Science boosters in the game! For empires with lots of Specialists,that is. The interesting part is that the '''type''' of specialist doesn't matter - they all get a bonus +2 {{Science5}}Science to their output (which comes alongside their regular output; so for example an Engineer speicalist produces +2{{Production5}}Production and +2{{Science5}}Science, while a Scientist specialist produces a combined +5{{Science5}}Science); and this bonus gets increased further through scientific buildings in cities. So, the more Specialist-oriented is your Empire, the greater and more immediate is the effect of this Policy, regardless (again!) of what Specialists exactly are you concentrating on.
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This is one of the most powerful {{Science5}} Science boosters in the game! For empires with lots of Specialists,that is. The interesting part is that the ''type'' of specialist doesn't matter - they all get a bonus +2 {{Science5}} Science to their output (which comes alongside their regular output, so for example an Engineer speicalist produces +2 {{Production5}} Production and +2 {{Science5}} Science, while a Scientist specialist produces a combined +5 {{Science5}} Science); and this bonus gets increased further through scientific buildings in cities. So, the more Specialist-oriented is your Empire, the greater and more immediate is the effect of this Policy, regardless (again!) of what Specialists exactly are you concentrating on.
   
After adopting Secularism, try to assign more Specialists, if you have no other important use for {{Citizen5}}Citizens on the field. The boost in tech development will be visible.
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After adopting Secularism, try to assign more Specialists, if you have no other important use for {{Citizen5}} Citizens on the field. The boost in tech development will be visible.
   
 
==Historical Info==
 
==Historical Info==

Revision as of 18:25, 1 September 2016

Secularism (Civ5)

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Secularism is a social policy in Civilization V. It is part of the Rationalism tree.

The clear separation of religion and state is the basis of all rational thinking. After all, who can consider developing empiric evidence-based research when all his superiors continue to believe blindly in whatever the Church tells them to believe? And so, Secularism enables all specialists in your cities to aid scientific progress through developing critical thinking.

Game Info

Strategy

This is one of the most powerful Science Science Science boosters in the game! For empires with lots of Specialists,that is. The interesting part is that the type of specialist doesn't matter - they all get a bonus +2 Science Science Science to their output (which comes alongside their regular output, so for example an Engineer speicalist produces +2 Production Production Production and +2 Science Science Science, while a Scientist specialist produces a combined +5 Science Science Science); and this bonus gets increased further through scientific buildings in cities. So, the more Specialist-oriented is your Empire, the greater and more immediate is the effect of this Policy, regardless (again!) of what Specialists exactly are you concentrating on.

After adopting Secularism, try to assign more Specialists, if you have no other important use for Citizen Citizen Citizens on the field. The boost in tech development will be visible.

Historical Info

Secularism is the belief that government should be separate from religion and religious faiths. Religions should not be taught in schools, nor should one's religion determine whether he or she can work in the government or serve in the military. Secularists don't necessarily disbelieve in a Supreme Being; they just think that mixing religion and government is ultimately bad for both institutions. The United States is largely a secular country, although traces of its early inhabitants' dominant religion can still be found on the country's money, its leaders' oaths of office, in its judicial system, and so forth, often to the dismay of the citizens who do not belong to that religion.