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The Sensorium is a wonder in Civilization: Call to Power. It eliminates unhappiness caused by pollution and overcrowding.

Gameplay[]

The Sensorium provides the ultimate in virtual entertainment, which ends unhappiness caused by pollution and overcrowding in the host civilization.

Great Library entry[]

In early ages, man's only method of creating experience was by actually experiencing it, drug induced hallucinations or, to a lesser degree, through art forms. During the Digital Age, neural jack users could create experiences by stimulating key nerve centers of the brain. Neural jack experience was solely personal and oftentimes limited and unreliable. In 2752, however, Linus Traum developed the Sensorium. Unlike previous systems, Traum's Sensorium was a predictive system that could generate sensation and "transport" the user to any environment requested. Unlike the neural jack, the Sensorium could be a shared experience. Over time, the Sensorium spawned a whole new economic genre dedicated to creating compelling Sensorium scenarios.

Videos[]

Sensorium_Call_to_Power

Sensorium Call to Power

Civilization: Call to Power Wonders

The AgencyAI EntityChichen ItzaConfucius AcademyContraceptionDinosaur ParkEast India CompanyThe Eden ProjectEdison's LabEgalitarian ActEmancipation ActESP CenterForbidden CityGaia ControllerGalileo's TelescopeGenome ProjectGlobal E-BankGlobeSatGutenberg's BibleHagia SophiaHollywoodImmunity ChipInternetLabyrinthLondon ExchangeNanite DefuserNanopediaNational ShieldPhilosopher's StoneRamayanaSensoriumSphinxStar LadderStonehengeWormhole Sensor

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