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{{District_(Civ6)
 
{{District_(Civ6)
  +
|era = Ancient
  +
|game = Rise and Fall
 
|unique = Korean
 
|unique = Korean
 
|replaces = Campus
 
|replaces = Campus
 
|advance_required = Writing
 
|advance_required = Writing
  +
|plunder = {{Science6}}
 
|production_cost = 27
 
|production_cost = 27
 
|maintenance = 1
 
|maintenance = 1
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International Destination: +1 {{Science6}}.
 
International Destination: +1 {{Science6}}.
 
|unlocks_buildings = Library,University,Research Lab
 
|unlocks_buildings = Library,University,Research Lab
  +
|unlocks_projects = Campus Research Grants,Occult Research,Dark Signal
 
}}
 
}}
{{seewp|Seowon}}
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{{SeeWikipedia|Seowon}}
The '''Seowon''' is a unique [[District (Civ6)|district]] of the [[Korean (Civ6)|Korean]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Rise and Fall]]''. It replaces the [[Campus (Civ6)|Campus]] and must be built on [[Hills (Civ6)|hills]].
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The '''Seowon''' is a unique {{District6}} of the [[Korean (Civ6)|Korean]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI: Rise and Fall]]''. It replaces the [[Campus (Civ6)|Campus]] and must be built on [[Hills (Civ6)|Hills]].
   
 
* Effects:
 
* Effects:
** Lower {{Production6}} cost (27 vs. 54).
+
** Lower {{Production6}} cost (27 vs. 54)
** +4 {{Science6}} with ''no [[Adjacency bonus (Civ6)|adjacency bonus]]''.
+
** Has a starting [[Adjacency bonus (Civ6)|adjacency bonus]] of +4 {{Science6}}
** -1 penalty to {{Science6}} for each adjacent [[District (Civ6)|district]] [[Tile (Civ6)|tile]].
+
** -1 {{Science6}} for each adjacent {{District6}}
** +1 {{Scientist6}} Point per turn.
+
** +1 {{Scientist6}} point per turn
** Specialists add +2 {{Science6}} each.
+
** [[Specialists (Civ6)|Specialists]] add +2 {{Science6}} each
   
===Buildings===
+
=== Buildings ===
The following buildings can be constructed in a Seowon:
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The following [[Building (Civ6)|buildings]] can be constructed in a Seowon:
   
 
* [[Library (Civ6)|Library]]
 
* [[Library (Civ6)|Library]]
Line 29: Line 33:
 
* [[Research Lab (Civ6)|Research Lab]]
 
* [[Research Lab (Civ6)|Research Lab]]
   
===Projects===
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=== Projects ===
 
* '''[[Campus Research Grants (Civ6)|Campus Research Grants]]:''' Grants {{Science6}} equal to 15% of {{Production6}} used and {{Scientist6}} points
 
* '''[[Campus Research Grants (Civ6)|Campus Research Grants]]:''' Grants {{Science6}} equal to 15% of {{Production6}} used and {{Scientist6}} points
  +
* '''[[Occult Research (Civ6)|Occult Research]]''' ([[Secret Societies (Civ6)|Secret Societies]] mode only)''':''' Grants lots of {{Gold6}} while active. Grants {{Scientist6}}, {{Merchant6}} and {{Engineer6}} points, as well as {{Science6}} for each {{LeyLine6}} in this city, when finished. Requires the [[Aiwass (Civ6)|Aiwass]] title of the [[Hermetic Order (Civ6)|Hermetic Order]].
  +
* '''[[Dark Signal (Civ6)|Dark Signal]]''' ([[Zombie Defense (Civ6)|Zombie Defense]] mode only)''':''' Brings all Zombies in this city under your control for an increased number of turns.
   
==Strategy==
+
== Strategy ==
  +
The Seowon is undoubtedly the centerpiece of the entire Korean gameplay, so much so that even the entire civilization ability, Three Kingdoms, revolves solely around it. Learning how to play Korea effectively only boils down to how place Seowons in the most efficient manner, which is pretty simple.
Try to build the Seowons surrounded by hills and flat tiles suitable for [[Mine (Civ6)|Mines]] and [[Farm (Civ6)|Farms]], so that you get the extra {{Science6}} from Mines and {{Food6}} from Farms.
 
   
  +
The Seowon has a starting adjacency bonus of 4, scaling downward by 1 for every adjacent {{District6}}, including non-specialty {{District6}} like the [[City Center (Civ6)|City Center]] or [[Aqueduct (Civ6)|Aqueduct]]. The only exception is the {{Link6|Government Plaza}}, whose own built-in bonus cancels the penalty. For this reason, combined with the civilization ability, the best spot to place down a Seowon is in the second ring of the city in an open area where you can start putting down [[Farm (Civ6)|Farms]] and [[Mine (Civ6)|Mines]] afterwards. Keep in mind that Seowons can only be built on Hills when you settle new cities. Considering the significant {{Science6}} output of this {{District6}} and the level of importance it has for Korea, [[Pottery (Civ6)|Pottery]] and [[Writing (Civ6)|Writing]] should always be the first two technologies you research every game. The only detour that you can sometimes take is to pick up [[Mining (Civ6)|Mining]], if you happen to spawn in an area with a lot of [[Woods (Civ6)|Woods]], and you need to clear them to make space for your Seowon.
Also make sure to build the Seowon away from other districts (including [[City Center (Civ6)|City Centers]] and [[Aqueduct (Civ6)|Aqueducts]]), each of which will subtract 1 from its base {{Science6}} yield of 4. The only exception is the {{link6|Government Plaza}}, whose own built-in bonus cancels the penalty.
 
   
  +
This also means that [[Natural Philosophy (Civ6)|Natural Philosophy]] (unlocked with [[Recorded History (Civ6)|Recorded History]]) and [[Rationalism (Civ6)|Rationalism]] (unlocked with [[The Enlightenment (Civ6)|The Enlightenment]]) are two incredibly powerful cards for Korea, and thus their respective civics will need to be beelined as quickly as possible, especially Recorded History, since Natural Philosophy is just an easier card to be effective for Korea and it will shine in every game and every situation. Regarding Rationalism, after a series of nerfs to this card, its power level is definitely not where it used to be. While Korea pretty much guarantees the first condition (high adjacency Campuses), growing cities to 15 {{Population6}} Population reliably is a tall order. Their civilization ability is very underwhelming and serves a complementary role more than anything, additional {{Food6}} from Farms next to Seowons will barely be enough to set you apart from other civilizations without any bonus towards growth. Therefore, if you mess up the Seowon placement by putting down a {{District6}} next to it, there is no way to reverse that since the Seowon's adjacency bonus only scales downward, never upward. This actually happens more often than it should, even for experienced players. Since the Seowon is most likely the first {{District6}} you build in every city, and for every {{District6}} afterward, the habit of putting down {{District6}}s where they benefit from the highest starting adjacency often distracts from the fact that that optimal spot may be right next to a Seowon, thus disqualifying that Seowon from being able to benefit from the one condition of Rationalism that is supposed to be easy to grab. For that reason, whenever you put down a Seowon, you may want to put a marker to remind yourself never construct a {{District6}} in that area. Last but not least, try to plan your game so that you can get a [[Age (Civ6)|Golden Age]] in [[Industrial Era (Civ6)|Industrial Era]] and/or [[Modern Era (Civ6)|Modern Era]], so you can pick the Heartbeat of Steam Dedication. When combined with Natural Philosophy, each Seowon grants up to 8 {{Production6}} on top of the {{Science6}} it is already generating.
Even though its base {{Science6}} yield of 4 is not described as an adjacency bonus, it does still benefit from adjacency bonus modifiers like the [[Natural Philosophy (Civ6)|Natural Philosophy]] policy, allowing for an even bigger early-game tech lead (though at the cost of a valuable [[Policy Cards (Civ6)|policy card]] slot). When possible, the [[Ages (Civ6)#Dedications|Golden Age Dedication]] "Heartbeat of Steam" should be picked: combined with Natural Philosophy, your Seowons can produce up to 8 {{Science6}} and {{Production6}}.
 
   
  +
As highlighted above (and even more so in the [[Babylonian (Civ6)|Babylon]] article), {{Culture6}} generation is crucial for any scientific civilization, and Korea is no exception. However, if you are looking for a unique experience playing such a straightforward civilization like Korea, try to aim for a Dark Age in [[Medieval Era (Civ6)|Medieval Era]] to have access to [[Monasticism (Civ6)|Monasticism]]. With an outrageous early {{Science6}}, an extra 75% {{Science6}} is a lucrative deal, even at the cost of 25% {{Culture6}}. This card is a {{DarkAgePolicy6}} Dark Age policy card, available only in the Classical and Medieval Era. Nonetheless, you need time to build Holy Sites to benefit from it, and the Era Score from building the Seowon in Ancient Era makes the most viable time to be in a Dark Age is Medieval. Even if you cannot enter a Dark Age in Medieval Era, the {{Faith6}} from Holy Sites you build can still be used to patron {{GreatPeople6}} later on.
In ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', the power level of the Seowon is significantly hampered even though there is no direct nerf to this district. The regular Campus is now the easiest district to give a high starting adjacency bonus, due to major bonuses next to [[Reef (Civ6)|Reefs]] and [[Geothermal Fissure (Civ6)|Geothermal Fissures]] and many curvy [[Mountain (Civ6)|mountain]] ranges on the [[Map (Civ6)|map]] (thanks to new map generations). On certain map types (most notably, Primordial, where Mountains and Geothermal Fissures appear in huge numbers), the Seowon even pales somewhat when compared to its counterpart, since its {{Science6}} is capped at 4 and can only scale downward.
 
   
  +
Undoubtedly, the biggest and most exploitable weakness of this {{District6}} is how vulnerable it is to espionage. The fact that you will have a Seowon in every single city means there are always more points of entry for Steal Tech Boost missions than you can ever protect. Also, since the Seowon has to be built in isolation, protecting it means all other {{District6}}s will end up being easy preys: your [[Governor (Civ6)|Governors]] will be removed, your [[Industrial Zone (Civ6)|Industrial Zones]] will be pillaged and your [[Commercial Hub (Civ6)|Commercial Hubs]] will be constantly robbed. For this reason, any Spy that you can unlock should be used for defensive purposes. Korea is pretty much a one-trick pony, it is very well-known that if this civilization is in the game, it will go for a scientific victory. Therefore, it is better to use your agents to defend your obvious weak points that every scientific civilization has, rather than using them offensively. Any Spy {{Promotion6}} that helps with counterespionage is great for Korea: [[Polygraph (Civ6)|Polygraph]], [[Quartermaster (Civ6)|Quartermaster]], [[Surveillance (Civ6)|Surveillance]], or the [[Cryptography (Civ6)|Cryptography]] policy card as well.
==Civilopedia entry==
 
An educational crisis in 16th Century Korea brought about the seowon, a private institution designed to fill the scholarly void. The heavy emphasis on Confucian teachings and rituals were often expressed in the modest appearance of its structures. The preponderance of aristocratic children attending made the seowon ideal for discussing politics. This blend of Neo-Confucianism and topical matters created an ideal setting to explore new ideas about Korea’s contemporary culture and government.
 
   
 
In ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', the power level of the Seowon is a bit hampered even though there is no direct nerf to this district. The regular Campus is now the easiest district to give a high starting adjacency bonus, due to major bonuses next to [[Reef (Civ6)|Reefs]] and [[Geothermal Fissure (Civ6)|Geothermal Fissures]] and many curvy [[Mountain (Civ6)|mountain]] ranges on the [[Map (Civ6)|map]] (thanks to new map generations). On certain map types (most notably, Primordial, where Mountains and Geothermal Fissures appear in huge numbers), the Seowon even loses sometimes when compared to its counterpart, since its {{Science6}} is capped at 4 and can only scale downward. Even then, however, it is still only half as expensive as the Campus, which is a powerful option to have in and of itself, not to mention the boosts that it gives to basic improvements thanks to Korea's civilization ability.
==Gallery==
 
  +
 
== Civilopedia entry ==
  +
{{/Civilopedia}}
  +
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Seowon in-game (Civ6).jpg|Seowon in game
 
File:Seowon in-game (Civ6).jpg|Seowon in game
  +
File:Historic Moment Seowon (Civ6).png|Historic Moment for building the Seowon
 
</gallery>
 
</gallery>
   
==Related achievements==
+
== Related achievements ==
{{Data|Civ6|GetSteamAchievement|Advanced Seminar in Astrophysics}}
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{{Achievement6|Advanced Seminar in Astrophysics}}
  +
  +
== See also ==
  +
* [[Seowon]] in other games
  +
  +
{{Districts (Civ6)}}
 
[[Category:Korean]]
 
[[Category:Korean]]
 
[[Category:Civilization VI: Rise and Fall]]
 
[[Category:Civilization VI: Rise and Fall]]

Latest revision as of 14:40, 20 November 2023

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The Seowon is a unique District District of the Korean civilization in Civilization VI: Rise and Fall. It replaces the Campus and must be built on Hills.

Buildings[]

The following buildings can be constructed in a Seowon:

Projects[]

Strategy[]

The Seowon is undoubtedly the centerpiece of the entire Korean gameplay, so much so that even the entire civilization ability, Three Kingdoms, revolves solely around it. Learning how to play Korea effectively only boils down to how place Seowons in the most efficient manner, which is pretty simple.

The Seowon has a starting adjacency bonus of 4, scaling downward by 1 for every adjacent District District, including non-specialty District District like the City Center or Aqueduct. The only exception is the Government Plaza, whose own built-in bonus cancels the penalty. For this reason, combined with the civilization ability, the best spot to place down a Seowon is in the second ring of the city in an open area where you can start putting down Farms and Mines afterwards. Keep in mind that Seowons can only be built on Hills when you settle new cities. Considering the significant Science Science output of this District District and the level of importance it has for Korea, Pottery and Writing should always be the first two technologies you research every game. The only detour that you can sometimes take is to pick up Mining, if you happen to spawn in an area with a lot of Woods, and you need to clear them to make space for your Seowon.

This also means that Natural Philosophy (unlocked with Recorded History) and Rationalism (unlocked with The Enlightenment) are two incredibly powerful cards for Korea, and thus their respective civics will need to be beelined as quickly as possible, especially Recorded History, since Natural Philosophy is just an easier card to be effective for Korea and it will shine in every game and every situation. Regarding Rationalism, after a series of nerfs to this card, its power level is definitely not where it used to be. While Korea pretty much guarantees the first condition (high adjacency Campuses), growing cities to 15 Citizen Population reliably is a tall order. Their civilization ability is very underwhelming and serves a complementary role more than anything, additional Food Food from Farms next to Seowons will barely be enough to set you apart from other civilizations without any bonus towards growth. Therefore, if you mess up the Seowon placement by putting down a District District next to it, there is no way to reverse that since the Seowon's adjacency bonus only scales downward, never upward. This actually happens more often than it should, even for experienced players. Since the Seowon is most likely the first District District you build in every city, and for every District District afterward, the habit of putting down District Districts where they benefit from the highest starting adjacency often distracts from the fact that that optimal spot may be right next to a Seowon, thus disqualifying that Seowon from being able to benefit from the one condition of Rationalism that is supposed to be easy to grab. For that reason, whenever you put down a Seowon, you may want to put a marker to remind yourself never construct a District District in that area. Last but not least, try to plan your game so that you can get a Golden Age in Industrial Era and/or Modern Era, so you can pick the Heartbeat of Steam Dedication. When combined with Natural Philosophy, each Seowon grants up to 8 Production Production on top of the Science Science it is already generating.

As highlighted above (and even more so in the Babylon article), Culture Culture generation is crucial for any scientific civilization, and Korea is no exception. However, if you are looking for a unique experience playing such a straightforward civilization like Korea, try to aim for a Dark Age in Medieval Era to have access to Monasticism. With an outrageous early Science Science, an extra 75% Science Science is a lucrative deal, even at the cost of 25% Culture Culture. This card is a Dark Age Policy Dark Age policy card, available only in the Classical and Medieval Era. Nonetheless, you need time to build Holy Sites to benefit from it, and the Era Score from building the Seowon in Ancient Era makes the most viable time to be in a Dark Age is Medieval. Even if you cannot enter a Dark Age in Medieval Era, the Faith Faith from Holy Sites you build can still be used to patron Great Person Great People later on.

Undoubtedly, the biggest and most exploitable weakness of this District District is how vulnerable it is to espionage. The fact that you will have a Seowon in every single city means there are always more points of entry for Steal Tech Boost missions than you can ever protect. Also, since the Seowon has to be built in isolation, protecting it means all other District Districts will end up being easy preys: your Governors will be removed, your Industrial Zones will be pillaged and your Commercial Hubs will be constantly robbed. For this reason, any Spy that you can unlock should be used for defensive purposes. Korea is pretty much a one-trick pony, it is very well-known that if this civilization is in the game, it will go for a scientific victory. Therefore, it is better to use your agents to defend your obvious weak points that every scientific civilization has, rather than using them offensively. Any Spy Promotion Promotion that helps with counterespionage is great for Korea: Polygraph, Quartermaster, Surveillance, or the Cryptography policy card as well.

In Gathering Storm, the power level of the Seowon is a bit hampered even though there is no direct nerf to this district. The regular Campus is now the easiest district to give a high starting adjacency bonus, due to major bonuses next to Reefs and Geothermal Fissures and many curvy mountain ranges on the map (thanks to new map generations). On certain map types (most notably, Primordial, where Mountains and Geothermal Fissures appear in huge numbers), the Seowon even loses sometimes when compared to its counterpart, since its Science Science is capped at 4 and can only scale downward. Even then, however, it is still only half as expensive as the Campus, which is a powerful option to have in and of itself, not to mention the boosts that it gives to basic improvements thanks to Korea's civilization ability.

Civilopedia entry[]

An educational crisis in 16th Century Korea brought about the seowon, a private institution designed to fill the scholarly void. The heavy emphasis on Confucian teachings and rituals were often expressed in the modest appearance of its structures. The preponderance of aristocratic children attending made the seowon ideal for discussing politics. This blend of Neo-Confucianism and topical matters created an ideal setting to explore new ideas about Korea’s contemporary culture and government.

Gallery[]

Related achievements[]

Advanced Seminar in Astrophysics
Advanced Seminar in Astrophysics
As Seondeok, build a Spaceport district next to a Seowon
A reference to Cheomseongdae, a star-gazing tower in Gyeongju, South Korea.

See also[]

Civilization VI Districts [edit]
AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyDiplomatic Quarter1Encampment (Ikanda R&F-OnlyThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only (Copacabana R&F-Only)
1 Requires DLC2 The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.