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Serfdom is an Economic Policy Card in Civilization VI.

Strategy[]

Serfdom replaces the earlier Ilkum, but unlike others which similarly replace earlier policies, it doesn't simply update the benefit to the new era - it actually changes it. Instead of a Production Production boost, Serfdom provides 2 more build charges for each Builder, for a total of 5 (without any additional bonuses). This allows a single Builder to do almost double the work!

The way you use Serfdom, however, doesn't change with respect to its predecessor: you should slot it, then hurry to train or purchase as many Builders as you need until the next change of your government structure. Note that since the Production Production/Gold Gold cost of the unit will keep going up, it will take more and more turns to build them, especially without the Production Production boost from the earlier policy. This makes it more worthwhile to purchase Builders if you can afford it. Incidentally, this isn't a bad idea, especially since you should have many new cities at this moment of the game, which will benefit greatly from some Builders popping up at the click of a button, without all the fuss of producing them in your older cities and then transporting them to the new ones.

Civilopedia entry[]

Although forms of land bondage had been present in civilization before (such as the Roman colonate system), medieval serfdom really began with the collapse of the Carolingian Empire in the 10th century AD. In the period following, local lords needed a ready supply of agricultural labor for their manors, and the peasants needed protection against just about everybody … so the practice of serfdom spontaneously arose in various places across Europe. By the 12th and 13th centuries, serfdom had acquired a strict legal status, for serfs were not slaves and did have rights (however minimal). With the rise of powerful monarchs and central governments, serfdom became less useful, and by 1400 true serfdom was rare … except in Russia.

See also[]

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports AgogeBastionsChivalryConscriptionCraftsmen Defense of the MotherlandDisciplineDrill Manuals Equestrian Orders Feudal ContractForce Modernization Grande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei LogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management RetainersRetinues SackSecond Strike Capability Strategic Air ForceSurveyTheir Finest HourThird Alternative Total WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige CollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices Colonial Taxes Communications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship Nuclear EspionagePolice StatePraetorium RajWisselbanken
Wildcard Policy
Wildcard
Aerospace Contractors Autocratic Legacy Communist Legacy Defense of the Motherland Democratic Legacy Diplomatic Capital Fascist Legacy FrescoesGlobal Coalition Hallyu InspirationIntegrated Attack Logistics InventionLaissez-FaireLiterary TraditionMartial Law Mercantile Legacy Military OrganizationMonarchic Legacy NavigationNobel PrizeNon-State Actors Oligarchic Legacy Rabblerousing Republican Legacy RevelationScience Foundations Space Tourism StrategosSymphoniesTheir Finest Hour Theocratic Legacy Traveling Merchants
Dark Age Policy
Dark
Automated Workforce Collectivism Cyber Warfare Decentralization1Despotic Paternalism1Disinformation Campaign Elite Forces Flower Power Inquisition Isolationism Letters of Marque Monasticism Robber Barons Rogue State Samoderzhaviye1Soft Targets1Twilight Valor
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.