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The Settler is a unit in Call to Power II.



The single most important unit in the early stage of the game, the Settler is your key to expanding your empire. Use your Settler to build land-based Cities, but beware of Slavers, who can prey upon defenseless Settlers roving the countryside.

Building a Settler costs the city in which it is built one Population point.

Great Library entry[]

Since prehistoric times, people often lived a nomadic lifestyle, traveling from place to place, searching for food and shelter. Some cultures grew weary of this life and opted to settle on fertile ground. The development of agricultural techniques and tool making made it easier to establish themselves in a single place, grow food, defend their land and harvest resources. As people formed the first towns and villages and populations grew, small groups would sometimes leave their villages to explore new territory and found new cities. They sometimes accompanied an army for protection. Their reasons for striking out on their own were varied: some sought to expand a fledgling nation's borders, some to escape persecution and others desired new or better surroundings.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior