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Settlers are the backbone of any developing empire. One of them is awarded when gold reserves reach 100. They can found new cities and increase the population of a city, which is useful later in the game for siphoning off population from cities that have reached their maximum and helping smaller cities grow.
However, there are some things to note about founding cities:
- Settlers cannot found a city the turn they disembark.
- Settlers have a movement of 2, though they can found a city after the second move using the exploit below.
- If Settlers end their move on a space with another unit and you scroll from that unit back to the Settlers, it will then be able to found a city (bypassing many restrictions).
Settlers cost 2 population, or 1 with Republic. They can also be awarded by Barbarian villages or native villages.
See also[]
- Settler(s) in other games
| Civilization Revolution Units | |
|---|---|
| Ground units |
Archer • Artillery • Cannon • Catapult • Horsemen • Knights • Legion • Modern Infantry • Pikemen • Riflemen • Tank • Warrior |
| Naval units |
Battleship • Cruiser • Galleon • Galley • Submarine |
| Air units | |
| Non-combat units |
Caravan • Great Artist/Thinker • Great Builder • Great Explorer/Industrialist • Great General • Great Humanitarian • Great Leader • Great Scientist • Settlers • Spy |
| Special units | |