Sheep are a Bonus Resource in Civilization VI. They may be found on any type of unwooded Hills tile except for Snow Hills.
- +1
Food
- May be Harvested for 20
Food (requires Animal Husbandry)
Strategy[]
Improved Sheep help cities grow larger and more productive. The Australians should settle near them whenever possible, because
Sheep are one of three resources they can improve to trigger a Culture Bomb (and stealing a tile from an opponent that contains a Lumber Mill in this manner will earn them an achievement). Also, since
Sheep Pastures are one of the only reliable ways to provide a desert city with
Food, expect to improve a lot of
Sheep when playing as them, the Malians, and the Nubians.
Civilopedia entry[]
Domestic sheep are likely descendants of wild mouflon breeds found scattered across Europe and Asia. Sheepherding is the oldest documented occupation, commencing some 5000 years ago in Asia Minor. Men and their dogs kept the sheep safe from predators so the village could enjoy the wool and the mutton, both essential to the rise of the ancient Mesopotamian civilizations. The practice spread across Europe, North Africa, and the Middle East. There are today over 200 breeds of sheep in existence, each bred for a specific quality: hardiness, size, quantity and quality of fleece, milk production … and tastiness.
Related achievements[]
![]() |
Wood for Sheep
Playing as Australia, build a Pasture over Sheep and steal an adjacent player's Lumbermill
|
Civilization VI Resources [edit] | |
---|---|
Luxury | Amber ![]() ![]() ![]() |
Bonus | Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat |
Strategic | Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium |
Special | Antiquity Site • Ley Line2 • Shipwreck |
G: Accessed by Great Merchant • S: Suzerainty with Zanzibar 1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only ![]() |