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Shipbuilding is an advance in Civilization: Call to Power.

Summary[]

Shipbuilding, the second of the Sea Advances, opens inland water to exploration. With Shipbuilding, nets can be layed to catch fish and the Trireme sails the seas, carrying explorers and warriors to nearby shores. Coastal travel also enables men to go in search of unusual Wonders and entertainment. The Wonder, the Labyrinth, draws such thrill seekers from far and near.

Great Library entry[]

A key to the early exploration of the world was the development of ships. By the middle of the second Millennium, the galley appeared in the Mediterranean. Although this ship was ill suited for the high seas, the galley was perfect for the calm Mediterranean. The Greeks and Romans later improved the galley, adding extra decks and oars. However, the ship remained essentially an inland sea transport.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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