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Shipbuilding is an advance in Call to Power II.

Gameplay[]

Ships allow people to utilize ocean waterways in new and better ways. The Coracle can transport land units over shallow water, making inter-island exploration a possibility. Nets enable Cities to gather greater quantities of seafood and contribute to Growth.

Great Library entry[]

Boats made of animal skin sewn over a skeletal frame of wood or bone were developed and widely used by ancient peoples in Asia, Africa, the British Isles, Europe and the plains of North America from as far back as 16,000 BC. Well suited to lakes, streams and shallow oceans, these boats were used mainly for fishing and light transport. Many skin boats were unsuitable for open sea travel, as the violence of the open seas was too much for their frail construction to bear. They were easy to repair, though, and could be built from a wide range of available materials. They were preferred by societies who either had limited access to timber to build wooden boats, or lacked the tools necessary to cut and manipulate large timber.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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