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 "I cannot imagine any condition which would cause a ship to founder … Modern shipbuilding has gone beyond that."
– Capt. E.J. Smith, RMS Titanic
 "There is nothing but a plank between a sailor and eternity."
– Thomas Gibbons

Shipbuilding is a Classical Era technology in Civilization VI. It can be hurried by having two Galleys.

In Civilization VI: Gathering Storm, it leads to Buttress.


The next logical step for conquering the seas is to develop proper vessels to sail them. Thus is the art of shipbuilding born, and the true conquest of the blue expanses begins.

Discovering Shipbuilding allows an empire to design more efficient ships, which manifests in the new Quadrireme and transport ships that allow land-based units to traverse Coast and Lake tiles. It also unlocks the Colossus, which provides its owner with a free Trader, +1 Trade Route Trade Route capacity, and a small amount of Gold Gold.

Shipbuilding is very easy to research (requiring only Sailing), but whether or not it will be useful to you depends on how (or if) you want to use the sea. A landlocked civilization may forego this tech for a very long time. But even a seafaring civ may find little use for Shipbuilding if they don't find new lands where they can send their land units.

On the other hand, Shipbuilding unlocks the first ranged ship in the game, and if you have opportunities to wage war from the seas, it can give you a huge advantage.

Civilopedia entry[]

Shipbuilding is, of course, the building of ships. Shipwrights follow a profession that traces its roots back to an age before recorded history. Archaeological evidence indicates that humans sailed to Borneo from Asia 120 thousand years ago aboard constructed ships; and later to New Guinea and Australia some 50 thousand years ago. In the fourth millennium BC, the Egyptians were constructing boat hulls from planks of wood, using treenails to hold them together and pitch to make them watertight. Across the ocean in India, the first shipbuilding docks were being utilized by the Harappans around 2500 BC.

While the Phoenicians, Greeks and Carthaginians were pretty good at shipbuilding, most of their knowledge was lost during the “Dark” Ages. Save for the Vikings, the Europeans weren't particularly skilled or innovative. However, in China during the Song and Ming dynasties, shipbuilding reached its peak, building junks and warships that filled the greatest ports of the time. In the Islamic world shipbuilding thrived in Basra and Alexandria, producing the dhows and feluccas that plied trade routes from East Asia to the tip of Africa.

The Age of Exploration, as the Europeans set out to conquer the world, demanded new approaches to shipbuilding. Shipyards became large industrial complexes (like the Arsenal in Venice), able to turn out ships of a standard design (like the carrack) in a matter of weeks or even days. By the Napoleonic Wars, ships were still being built to basic, standardized plans in expansive shipyards; the British in fact established Royal Dockyards across the globe to support their naval aspirations.

Advances in ship design and materials during the Industrial Revolution for shipbuilding for the first time in centuries made new methods mandatory. Massive iron- and steel-hulled ships such as the Great Eastern and the Titanic and modern dreadnaughts meant that most ships now are constructed in expansive drydocks.

See also[]

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.