Shipwrecks located in Ocean tiles are generally not from the Ancient or Classical Eras, since navigation of Ocean tiles requires Cartography, a Renaissance Era technology. This information could help if you are trying to theme an Archaeological Museum. Exceptions occur when the Māori or Norwegian civilizations are in the game.
Ships sink … a fact known well to sailors. And to treasure hunters, salvage divers and underwater archaeologists, all seeking to make a name for themselves by bringing up artifacts (especially gold ones) from the shipwreck. A shipwreck is a treasure trove: underwater archaeologists seek to understand the past through it; salvage divers seek to recover cargo or parts from it; treasure hunters – despite any romantic notions – seek to get rich from it. The lure of lost treasure found on the seabed has been fostered by some fabulous discoveries, such as that of the wreck of the Nuestra Senora de Atocha (worth around $450 million) or the pirate ship Whydah Gally ($400 million). Still out there somewhere, among lesser shipwrecks, the Portuguese Flor de la Mar (estimated treasure of $2.6 billion).
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.