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The Shipyard is an advanced maritime building in Civilization VI. It is built in the Harbor district and requires a Lighthouse (or one of its replacements).

Strategy[]

The Shipyard turns the bonuses of the Harbor away from growth and economics and toward naval unit production. It increases the XP bonus for naval units, and if built in a Harbor adjacent to a City Center and sea resources, it will provide a substantial Production Production bonus. Not only that, but in Gathering Storm, it adds Production Production even to unimproved Coast tiles, which together with the action of the other Harbor buildings will turn them into really useful contributors to city growth.

Building two Shipyards triggers the Eureka Eureka for Steam Power.

If Reyna is established in a city with a Shipyard, the double adjacency bonuses from her Harbormaster title may benefit the Shipyard's Production Production greatly, depending on the Gold Gold adjacency bonus from the Harbor in the city.

Civilopedia entry[]

The earliest known dockyards – dating c. 2400 BC - have been found in the ruins of Lothal in the state of Gujarat, India. Naupactus means “shipyard” in Greek; it is not surprising that that ancient city was known for building warships. Every nation with pretentions of being an empire had its shipyards. Ships were one of the first things to be mass-produced; centuries before the wondrous Industrial Revolution, the Arsenal in Venice was able to produce a merchant or war ship in a day, using pre-manufactured and standardized parts on an assembly line. With the advent of iron and steel vessels, shipyards became more like factories than ever, with massive drydocks to build the greatest ocean-going vessels ever … but it took more than a day. At the sprawling Harland & Wolff shipyard in Belfast, the RMS Titanic was laid down in March 1909 but not launched until May 1911, with nearly a year still until completion and its fateful maiden voyage.

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only.png) • SewerFlood Barrier GS-Only.pngFortress2Headquarters2Nilometer2Obelisk2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only.png) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings ShrineTemple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWat
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only.png) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only.png) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-Only.pngOil Power Plant GS-Only.pngNuclear Power Plant GS-Only.png
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only.png) • Stadium
Water Park R&F-Only.png Buildings Ferris Wheel R&F-Only.pngAquarium R&F-Only.pngAquatics Center R&F-Only.png
Neighborhood Buildings Food Market R&F-Only.pngShopping Mall R&F-Only.png
Dam GS-Only.png Building Hydroelectric Dam GS-Only.png
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only.png Buildings Ancestral Hall R&F-Only.pngAudience Chamber R&F-Only.pngWarlord's Throne R&F-Only.pngForeign Ministry R&F-Only.pngGrand Master's Chapel R&F-Only.pngIntelligence Agency R&F-Only.pngQueen's Bibliotheque GS-Only.pngNational History Museum R&F-Only.pngRoyal Society R&F-Only.pngWar Department R&F-Only.png
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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