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The Shipyard is an Exploration Age Military building in Civilization VII. It must be built on a Coast tile adjacent to land.
- Base yields:
- +5
Production.
- +5
- Effects:
- Naval units trained in this settlement will spawn at this building's location.
- +10%
Production towards naval units.
- Adjacency:
- +1
Production for each adjacent resource.
- +1
Production for each adjacent Wonder.
- +1
Strategy[]
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Civilopedia entry[]
Oceangoing vessels are large. This statement seems banal but consider the implications. Constructing a large vessel capable of navigating the seas requires a specialized workshop. While early Polynesian and Scandinavian vessels could be assembled on a beach and rolled into the water on logs – or even carried into the waves by workers – making the truly massive vessels of the Early Modern period required a specialized site. In a shipyard, the timbers of a vessel could be stabilized; in a drydock, water could be drained out of the assembly area and then filled back in when the vessel was ready to float.
While early shipyards existed in India and the Mediterranean, shipyards reached their apotheosis during the height of colonialism. Of these, the Venetian Arsenal is the quintessential shipyard – a massive assembly line that could construct ships in record time. As European trading companies established outposts from Havana to Manila, Batavia to Suriname, New York to Singapore, the quick production of reliable oceangoing ships made the reach of empire possible.
See also[]
- Shipyard in other games