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Shrine is a building in Call to Power II.

Gameplay[]

Shrines are Ancient Age religious worship centers. Citizens can leave offerings, shamans can perform sacrifices and the whole city can benefit from the increased Happiness associated with religion.

Great Library entry[]

Shrines had as many forms and functions as the religions that employed them. They also were referred to by many different names: Church, Synagogue, Temple, and Mosques. Depending on the faith, shrines functioned as places to worship in groups or alone, house relics or mark a spiritually significant location. Some shrines were simple structures, little more than a roof over sacred relics and prayer flags. Others were elaborate monuments, like the pyramids of Egypt, which served primarily to house the tombs of kings. Often, religious centers were the center of a town or region, and often represented the zenith of a culture's craftsmanship and architectural skill.

Call to Power II Buildings
Academy Airport Anti-Ballistic Missiles Aqua-Filter Aqueduct Arcologies Arena Ballista Towers Bank Basilica Battlements Bazaar Behavioral Mod Center Body Exchange Brokerage Capitol City Wall Computer Center Cornucopic Vats Correctional Facility Courthouse Drug Store E-Bank Eco-Transit Factory Flak Towers Food Silo Forcefield Fusion Plant Gaia Controller Core Gaia Power Satellite Granary Hospital Incubation Center Matter Decompiler Micro Defense Mill Movie Palace Nanite Factory Nuclear Plant Oil Refinery Orbital Laboratory Public Transportation Publishing House Recycling Plant Robotic Plant Security Monitor Shrine Television Theater University VR Amusement Park
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