The Shrine is a basic religious building in Civilization VI. It is built in the Holy Site district (or one of its replacements).
Standard[edit | edit source]
- Effects:
- +2
Faith (boosted by Simultaneum Policy Card).
- +1
Citizen slot.
- +1
Great Prophet point per turn.
- Allows purchasing of Missionaries in this city.
- +2
Heroes & Legends game mode[edit | edit source]
- Effects:
- +2
Faith (boosted by Simultaneum Policy Card).
- +1
Citizen slot.
- +1
Great Prophet point per turn.
- Allows purchasing of Missionaries in this city.
- Heroes claimed or recalled in this city have 10% longer
Lifespan.
- +2
Strategy[edit | edit source]
As one of the earliest available buildings, the Shrine is indispensable for players who wish to found a Religion. It adds another Great Prophet point, and it is the only other source of these points besides the Holy Site itself until you gain access to a more advanced government (when you can use the Revelation Policy).
Further along, it allows the purchasing of the first religious unit in the game, the Missionary, which allows you to spread your religion.
In Rise and Fall, each religious city-state with 3 or more Envoys gives an additional +2
Faith in each Shrine.
Civilopedia entry[edit | edit source]
To appease a god (or goddess), put up a shrine. Whether simple – a big rock in a forest clearing next to a stream – or elaborate – a marble edifice of soaring arches and fluted columns – the purpose is the same: someplace for the faithful to make pilgrimages to and offerings at. Inevitably the site where some prophet (or perhaps just a saint) performed a miracle, had a revelation, spoke to the masses, or ascended to some form of heaven, civilization’s landscape is peppered with shrines. These holy places are the stuff of nearly every religion, but are usually torn down when a new religion takes over the locale, and a new god must be appeased.