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Sid Meier's Alpha Centauri

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Most of the player's turn-by-turn decisions involve managing bases and units. Other important decisions include directing technological research and allocating excess income. Almost all involve a trade-off between competing priorities.
 
Most of the player's turn-by-turn decisions involve managing bases and units. Other important decisions include directing technological research and allocating excess income. Almost all involve a trade-off between competing priorities.
   
Bases are the building blocks of each faction. They establish the borders, collect resources and produce items. A base is limited to producing one item at a time: a [[unit (SMAC)|unit]], [[Base facilities|base facility]] or [[secret project]].
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Bases are the building blocks of each faction. They establish the borders, collect resources and produce items. A base is limited to producing one item at a time: a [[Sid Meier's Alpha Centauri/Units|unit]], [[Base facilities|base facility]] or [[secret project]].
   
 
Units are of two types: military and worker. Like their Civilization counterparts, military units are used exclusively for attack and defense and workers are exclusively used to [[Terraforming (SMAC)|improve the map tiles]] allowing a nearby base to gather more resources. Unlike their [[Civilization (Series)|''Civilization'']] counterparts, they are fully customizable.
 
Units are of two types: military and worker. Like their Civilization counterparts, military units are used exclusively for attack and defense and workers are exclusively used to [[Terraforming (SMAC)|improve the map tiles]] allowing a nearby base to gather more resources. Unlike their [[Civilization (Series)|''Civilization'']] counterparts, they are fully customizable.
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