Sid Meier's Civilization® Beyond Earth: Rising Tide is an expansion pack released for Civilization: Beyond Earth on October 9, 2015.
In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.
- 1 New diplomacy system
- 2 Expanded aquatic gameplay
- 3 Expanded exploration options
- 4 Hybrid affinities
- 5 Additional features
- 6 New Sponsors
- 7 New Buildings, Wonders and Units
- 8 Videos
- 9 Gallery
- 10 See also
- 11 External links
New diplomacy system[edit | edit source]
- Main article: Diplomacy (CivBE)
Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new Diplomatic Capital system has been added to facilitate diplomacy.
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.
Expanded aquatic gameplay[edit | edit source]
- Main article: Aquatic gameplay (CivBE)
In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an alien nest is at 15%.
Expanded exploration options[edit | edit source]
Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.
Finding marvels can lead to planet wide quests.
Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.
Hybrid affinities[edit | edit source]
- Main article: Affinities (CivBE)#Hybrid Affinities
Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
Additional features[edit | edit source]
- New Hybrid Affinity units
- New Orbital Units
- New aliens- Aliens are different colors depending on what biome they are on
- New buildings
- New wonders
- Four new factions are added including the Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
- Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay affecting how Aliens react to the player, and what quests the player may find.
- Trade units, conveys and vessels have been merged into a single hover unit that can travel on land and water greatly simplifying trade and increasing trade options.
New Sponsors[edit | edit source]
- Main article: List of Sponsors (CivBE)#Rising Tide sponsors
- Leader - Arshia Kishk
- Bonus - Yield from City Development increased to 150%
- Capital - Ard
- Leader - Lena Ebner
- Bonus - Agreements cost 50% less Diplomatic Capital. Purchasing units and buildings costs 25% less Diplomatic Capital.
- Capital - Weltgeist
- Leader - Duncan Hughes
- Bonus - Aquatic cities have 50% more Strength and cost 50% less to move. May make planetfall at sea if able.
- Capital - Deepcastle
- Leader - Han Jae Moon
- Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 per Agent rank. May make planetfall at sea if able.
- Capital - Jeongsang
New Buildings, Wonders and Units[edit | edit source]
[edit | edit source]
- Drydock- +2 Production, +20% Naval Unit Production
- Mosaic Hull- +2 Culture, +50 City HP
- Thermohaline Rudder- +2 Science, -30% Production cost to Move City
- Tidal Turbine- +4 Energy
- Torpedo Battery- +20% City Strike Damage
- Sonar Net- +25 City Defense, Reveals invisible units with 2 tiles
Artifact Buildings[edit | edit source]
These buildings can only be built by combining Old Earth Relics (CivBE)
- Xenomass Bath House- +2 Culture, units heal after 1 turn
- Pan-Spectral Observatory- +100 Production for Orbital Units, +2 city orbital strike range
- Frontier Stadium- +10 City Defense. Military Units begin with a free promotion.
- Old Voice Archives- +10% yields while at war
- Warp Spire- +50% yields from domestic Trade Routes
- Drone Command- Work 2 more tiles than a city has Citizens
Changes to existing buildings[edit | edit source]
- Ultrasonic Fence - Now only discourages aliens entering your territory
- Surveillance Web - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
Aquatic Only Wonders[edit | edit source]
- Faraday Gyre Energy Energy Maintenance for buildings and improvements reduced by 50% in this city
- Guo Pu Yaolan Culture Culture cost for new Virtues reduced by a percentage equal to this city's population
- The Akkorokamui Unhealth from population reduced by 50% in this city
- Abyssal Mirror Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile.
- Benthic Auger +2 Production Production from Coast terrain worked by this city
Artifact Wonders[edit | edit source]
These national wonders are unlocked by combining three Progenitor artifacts.
- Tessellation Foundry- Military Units complete 30% faster
- Machine-Assisted Free Will- Leaf technology costs 15% less Science
- Dimension Folding Complex- -50% Unhealth from City Population
- Quantum Politics- +20% Virtue acquisition speed
- Temporal Calculus- All Units Gain +100% Visibility
- Relativistic Data Bank - -1 intrigue per turn in all cities
New Military Units[edit | edit source]
- Submarine - Stealth ranged naval unit
- Patrol Boat - Basic melee naval unit
- Immortal - Regenerative melee infantry unit
- Architect - Ranged infantry unit that can assist or inhibit
- Throne - Ranged hover unit that can assist or inhibit
- Drone Cage - Melee combat-medic unit
- Autosled - Melee hover unit
- Golem - Very powerful melee unit
- Geliopod - Land based stealth unit
- Aquilon - Ranged hover unit with aircraft base
New Orbital Units[edit | edit source]
- Paean - Increases Health
- Spy Satellite - Provides visibility of all locations within a 6 tile radius
- Station Sentinel - Increases station defense, and increases trade route yields
- Xeno Siren - Attracts nearby alien units
New Aliens[edit | edit source]
- Hydracoral - Combination terrain and enemy presence. Slows aquatic expansion
- Makara - An amphibious alien
- Ripper - Weak water alien
- Scarab - Weak land organism
Videos[edit | edit source]
Preview videos[edit | edit source]
Other videos[edit | edit source]
Gallery[edit | edit source]
See also[edit | edit source]
[edit | edit source]
|Civilization: Beyond Earth [Edit]|
|Games: Base Beyond Earth • Rising Tide • Starships†|
|Civ II||Conflicts in Civilization • Fantastic Worlds • Test of Time|
|Civ III||Play the World • Conquests|
|Civ IV||Warlords • Beyond the Sword • Colonization (Total conversion)|
|Civ V||Gods & Kings • Brave New World|
|Beyond Earth||Rising Tide|
|Civ VI||Rise and Fall • Gathering Storm • New Frontier Pass|
|Official Spinoffs||Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire) • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships|
|Other games:||Freeciv • Imperialism • Civilization: Call to Power • Call to Power II • FreeCol • CivCity: Rome • C‑evo • NewCol • Unciv|
|Comparisons||Comparison between Civilization games • Civilizations|